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PDT Questions.
11-01-2022, 12:32 PM, (This post was last modified: 11-01-2022, 12:33 PM by Sean.)
#1
PDT Questions.
For Campaign Series Vietnam.

I thought the .pdt files might be interesting.

I noticed a ;

Weapon
main
Movement
CRT
Campaign

version of these files.
Maybe there is more of them ,just did a quick search.

Is there an explanation of these file values that I could look at?

I was most interested in Modifying Combat results maybe ,I always like to do that.
What values would I need to experiment with to make the Combat Results more arcadey where a Unit takes damage more quickly?
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11-01-2022, 03:07 PM,
#2
RE: PDT Questions.
Another Question,
I use a mini 1 handed Keyboard in conjunction with my laptop. It does not have Arrow Keys.
Can I change a setting where the Screen is panned up/down/left/right using WASD keys ,rather than Arrow keys?
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11-01-2022, 04:04 PM,
#3
RE: PDT Questions.
(11-01-2022, 03:07 PM)Barly Wrote: Another Question,
I use a mini 1 handed Keyboard in conjunction with my laptop. It does not have Arrow Keys.
Can I change a setting where the Screen is panned up/down/left/right using WASD keys ,rather than Arrow keys?

I don't believe you can change that, but, under Options - Scrolling - You can change it to Screen Edge and use the mouse to move the screen. No keys required. There are two other options to choose if you prefer that.
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11-01-2022, 04:06 PM,
#4
RE: PDT Questions.
(11-01-2022, 12:32 PM)Barly Wrote: For Campaign Series Vietnam.

I thought the .pdt files might be interesting.

I noticed a ;

Weapon
main
Movement
CRT
Campaign

version of these files.
Maybe there is more of them ,just did a quick search.

Is there an explanation of these file values that I could look at?

I was most interested in Modifying Combat results maybe ,I always like to do that.
What values would I need to experiment with to make the Combat Results more arcadey where a Unit takes damage more quickly?

You can edit the CRT.pdt to give the results that you're wanting. There are 7 different CRT's in that that PDT, for various weapon classes. Here's an explanation of how the numbers are broken down:

3.2.9 Combat Results Table and Damage Results
The Combat Results Table is used to determine the outcome of an attack. When a unit attacks, the program actually conducts a number of attacks equal to the attacking unit’s Strength Points. The number of Strength Points is halved (fractions rounded down, to a minimum of 1) if the attacking unit is low on supply. The program takes each individual result and determines the net result versus the defender.
A B C D E F G
1 6 0 0 0 0 0
1 5 0 0 0 0 5
1 4 0 0 0 5 5
1 3 0 0 0 5 10
1 2 0 0 5 10 10
2 3 0 0 5 10 25
1 1 0 0 10 15 25
3 2 0 0 10 20 25
2 1 0 0 10 25 25
3 1 0 5 15 25 25
4 1 0 5 20 30 30
5 1 0 10 30 35 25
10 1 5 25 25 25 15
15 1 20 25 40 10 5
20 1 30 45 25 0 0
25 1 50 45 5 0 0
30 1 75 20 5 0 0
Column A: net attack strength
Column B: net defence strength
Column C: % chance of inflicting a loss of 3 Strength Points
Column D: % chance of inflicting a loss of 2 Strength Points
Column E: % chance of inflicting a loss of 1 Strength Point
Column F: % chance of causing a Disruption
Column G: % chance of causing a Morale Check
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11-01-2022, 04:09 PM,
#5
RE: PDT Questions.
You will also want to set up your EXE to make sure you're not using the encrypted files, which you can do by following Section 16.4 of the Vietnam Manual 
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11-01-2022, 05:52 PM, (This post was last modified: 11-01-2022, 08:48 PM by Sean.)
#6
RE: PDT Questions.
Thanks for the answers so far.

How does the Movement Pdt work.
If I want to change Movement Value for Infantry what do I look for?
I assume this can be done by modifying OOB ,but can I make it more general for all Infantry,
For example ,Rice Paddies take a lot of movement points to cross ,how can I make this less value for Infantry?

I just had a quick look at the French , Platoon08.oob ,
Of interest and an example ,(first group of numbers for this line)
P082021 6 7 8 33 25 25 10 5 (he is Rifle Platoon 48 A)
Is it easier to maybe just change the 10 5 bit to 15 10 maybe , like this
P082021 6 7 8 33 25 25 15 10 (he is Rifle Platoon 48 A)
to give my Men more movement ,that way he can traverse the Rice Paddies quicker?

I have a feeling ,although I need to look at a few Infantry lines as shown above, that the Movement Pdt is going to be way more involved.
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11-02-2022, 01:51 AM,
#7
RE: PDT Questions.
Yes, the movement pdt is quite complicated to adjust as you have to make a value for each different terrain type.

It would be far, far easier to adjust the platoon files for sure as then all the calculations are done behind the scenes. 

The values in the platoon files for movement are in kilometres per hour on road/off road.
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11-02-2022, 05:23 PM,
#8
RE: PDT Questions.
Thanks.
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