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Bolt from the Blue pathfinding problem
01-04-2022, 08:56 AM,
#1
Bolt from the Blue pathfinding problem
Bolt from the Blue is an excellent campaign. But when I click on a unit -- especially the faster ones with 165 Action Points -- the game can literally lock up for several minutes. There's a small revolving blue circle, which I assume means that the game is calculating possible movement paths (especially if I enable the Shade Movement Radius function). I have Win 10 and 8 GB of RAM, which is fine for other PzC games.

Posting this as a standalone thread because I wonder if movement calculations are a problem for PzC games that have units with high action points and a big map.

Michael
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01-04-2022, 01:52 PM,
#2
RE: Bolt from the Blue pathfinding problem
Here is what I do as I have this problem as well. When T moving high MP units, especially on the NGP, I hit the “save movement points” button. I then move to the limit, and if I wish to move further, simply hit the button again, this deselects SMP, & I finish the move.
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