• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Moding capabilities for Middle East '67?
06-11-2021, 03:16 AM,
#1
Moding capabilities for Middle East '67?
Hi folks,

I'm considering to buy John Tiller's Mideast '67 and I have a question on the moding and editing capabilities of the games from this series (I have a Desert Storm Scenario in mind). Is it possible to ...

- edit the maps itself
- edit the OOB of the games
- edit the Unit types (values and graphics)?

Jens
Quote this message in a reply
06-11-2021, 03:42 AM,
#2
RE: Moding capabilities for Middle East '67?
[Image: b523f0b4b198212195206.0048890001326794896.gif]
Quote this message in a reply
06-11-2021, 04:22 AM,
#3
RE: Moding capabilities for Middle East '67?
(06-11-2021, 03:16 AM)leugengroot Wrote: Hi folks,

I'm considering to buy John Tiller's Mideast '67 and I have a question on the moding and editing capabilities of the games from this series (I have a Desert Storm Scenario in mind). Is it possible to ...

- edit the maps itself
- edit the OOB of the games
- edit the Unit types (values and graphics)?

Jens

Map editing - no. You can only pick the size and location from the game map.

Yes you can edit or create a new oob, units, values, etc. I would recommend you create new oobs and units so later game updates don't overwrite them. And for play here you and your opponent need to use the same files.

Welcome

Rick
[Image: exercise.png]
Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)