• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


modding map hexes in Modern Campaigns?
05-02-2021, 06:24 PM,
#11
RE: modding map hexes in Modern Campaigns?
Many thanks indeed for all replies, info, encouragement & support--much appreciated! Thanks, too, to all those working on corrections, modifications, and updates to this excellent series. :-)
Quote this message in a reply
05-02-2021, 08:37 PM,
#12
RE: modding map hexes in Modern Campaigns?
(05-02-2021, 06:22 PM)_72z Wrote: :) I was being conservative ....   if you have that file open, if you right click on one of those hexes it would be interesting to see if the map has it coded as a road.  

Just out of curiosity, which scenario/title is that?

Yes, both hexes have 'Primary' hex sides, exactly as you would expect, based on the 3D image.

The title is Danube Front '85.
Quote this message in a reply
05-04-2021, 02:26 AM,
#13
RE: modding map hexes in Modern Campaigns?
There is a map editor, but it is not available to the public. Its availability is limited to designers working on games. In the editor each hex is edited individually...I expect the anomaly you see with road hexes in the Danube, is just a proofing error where a random road hex should have been cleared but was not....it's easy to miss these things sometime.
Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)