(07-30-2019, 12:35 AM)Battle Kat Wrote: Yes, that is the formula how it is calculated. Then, when you look at how far the units can travel per terrain type, you will notice the marathon runners that many of the infantry foot units are, for instance. The data values would be out of whack, if you calculate ten turns to an hour. But if you calculate six turns to an hour, then they make sense. Hence, the change in manual description, and not in unit data.
It is not out of whack. 1K per 6 minutes is 10K per hour. This is the equivalent of a 4 hour and 13 minute marathon.
That is the equivalent of 42 six minute turns. A unit could move that way in a 42 turn game. Yes it is a bit unrealistic. That is an extreme example.
So we convert to your hypothetical 10 minute turns. Now our marathon time changes to 7 hours and 1 minute.
This also the equivalent of 42 ten minute turns. Now it goes from a bit unrealistic to absolutely ludicrous. No unit is marching for 7 straight hours.
The issue is the game was designed to be in the 10 to 20 turn range. Not the 40 turn range. The larger the scenario the more that things become unrealistic.
In a game that lacks a true fatigue element you have not made any more sense than the original designers.
Nice try but no. The original developers got it right. Sorry.