(07-27-2019, 02:41 AM)Jason Petho Wrote:
Quote:Scale is scale. Six minutes is what gives parameters to how units move on the map.
My mistake, the recent calculations suggests that the Talonsoft units parameters were created at 10 minutes, not 6 minutes.
Sigh.....why must go through this again. Exactly how it is written in the following:
Talonsoft's East Front Player's Guide: Copy Right 1997 Page 1: (A Game Turn is equivalent to 6 minutes of real time.)
Talonsoft's East Front Campaign CD1: Player's Guide Copy Right 1997 Page 1: A Game Turn is equivalent to about 6 minutes of real time.
Talonsoft's West Front Player's Guide: Copy Right 1998 Page 2:
(A Game Turn is equivalent to about 6 minutes of real time.)
Talonsof's Rising Sun Player's Guide: Copy Right 1999 Page 17:
Game Scale & Stacking
The game scale is 6 minutes per Game Turn and 250 meters per hex (exceptions: Game Turns during a Night scenario represent a longer period of time due to units normally moving slower at night, and the scale of some smaller islands maps has been "stretched" slightly for playability's sake).
Talonsoft's East Front II Player's Guide Copy Right 1999 Page 2: Turns are equivalent to approximately 6 minutes of real time.
Matrix Games JTCS Player's Guide Copy Right 2010 Page 12: Turns are equivalent to approximately 6 minutes of real time.
It was not until the 2.01 June 2014 update that poof...……………..all mentions of time scale were deleted.
So once Jim Rose, Bob McNamara, Joseph Hummel and Charles Kibler come on these forums and say our bad it was always meant to be 10 minutes per turn then I will capitulate.
However until the developers at Matrix redesign the game with a proper time scale with its accordingly proper unit scale you won't see a single cent from me.