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Fixes/mods for WW1
07-24-2016, 09:06 AM, (This post was last modified: 07-24-2016, 09:16 AM by Warhorse.)
#1
Fixes/mods for WW1
Here is the thread for any mods or fixes for the WW1 game.

Bases-These are a redone bases/flags done by Gary Collins, aka XLVIII Pz. Korp! Thanks Gary, these are awesome! Unzip into mods folder and use JSGME.
Alternate Bases

WW1 Update#1-WW1 Fix#1
1)Fixed an error in $Corps in the UK Corps oob for a wrong date 74th Yeomanry Division
2)Fixed the NewCamp.bmp to more WW1 like look.
3)Fixed Tro-terrain 3d.bmp, was using caves instead of kunai grass.
4)Fixed Tro-extendedinfobox.bmp to be a WW1 type look.
Meine Ehre heisst Treue



http://www.cslegion.com/
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07-24-2016, 12:41 PM,
#2
RE: Fixes/mods for WW1
Got the bases thanks. And good to go.  I have his bases for WWII downloaded could not figure out how to put them in JSGME CS E/W front. He had so many with a restriction on using Russian with Germans.
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07-25-2016, 01:24 AM,
#3
RE: Fixes/mods for WW1
Good to hear, with EF/WF, you have to have them in a folder under John Tillers Campaign Series/Mods, not sure how he has them set up for JSGME, or even if he does? If not, EF ones you would want to make a new folder in John Tillers Campaign Series/Mods label it EF-new bases or whatever. Then, make another folder inside THAT folder called East Front, dump the bases into that, do the same for WF, should do the trick!
Meine Ehre heisst Treue



http://www.cslegion.com/
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