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					08-09-2012, 05:21 AM,  
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			|  Sounds.dat file? 
					Does anyone know if it possible to add more slots for additional tunes to sounds.dat file? Or is that the place.
 I would like to add the 32 tunes the "Essential War Film Themes" CD includes to game engine.
 
 I know I could just use a MP player instead of the JTCS background music feature, but I sort of like the idea that it would be JTCS that selects the random tune...
 
 TIA, Petri
 
				
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					08-09-2012, 02:59 PM,  
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			| RE: Sounds.dat file? 
					Thanks Mike. Do you have any idea which lines/values correspond to background music? I have no idea how to start with it...
				 
				
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					08-10-2012, 06:42 AM,  
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						|  | Warhorse   Moderator
 
       
 | Posts: 2,338 Joined: Jun 2001
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			| RE: Sounds.dat file? 
					Hey Petri,
 Since I do a lot of tinkering, I tend to find/keep all sorts of references, when ever I can! This is something I got from some forum, not sure if here or Matrix, but pretty much might sum it up for you.
 
 WF
 
 abackN (N=0-2) ambient background music
 
 => Having listened to EF abackN files, I believe these are the Allied marching songs?
 
 backN (N=0-7) various battle effects for background
 
 nbackN (N=0-5) neutral (?) background tunes and music
 
 pback1 German anthem
 pback2 Italian anthem
 
 Pback8 French anthem
 Pback9 British anthem
 Pback10 US anthem
 
 xbackN (N=0-4) are German marches
 0 Tschingta Tschingta Bummtara
 1 Ambient tune
 2 Erika
 3 Die Braune Kompanie
 4 ?
 
 Victory1_N & MVictory1_N "German" congratulations
 Victory8_N & MVictory8_N "French" congratulations
 Victory9_N & MVictory9_N "British" congratulations
 Victory10_N & MVictory10_N "US" congratulations
 
 EF
 pback0 Soviet Union / Russian anthem
 pback1 German anthem
 
 nbackN (N=0-16) ambient background tunes
 
 xbackN (N=0-5) are German marches
 
 That being said, in this line from EF Sounds.dat-3 6 8 17, would lead me to believe the 3 is abackg 0-2,ambient background music,  6 is xbackg 0-5, German March or background songs? 8 is the background battle sound effects, and 17 would be the nbackg 0-16 ambient background tunes.
 
 Hope this helps!?
 
				
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					08-10-2012, 07:09 AM,  
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			| RE: Sounds.dat file? 
					 (08-10-2012, 06:42 AM)Warhorse Wrote:  Hey Petri,
 Since I do a lot of tinkering, I tend to find/keep all sorts of references, when ever I can! This is something I got from some forum, not sure if here or Matrix, but pretty much might sum it up for you.
 
 [ snip ]
 
 That being said, in this line from EF Sounds.dat-3 6 8 17, would lead me to believe the 3 is abackg 0-2,ambient background music,  6 is xbackg 0-5, German March or background songs? 8 is the background battle sound effects, and 17 would be the nbackg 0-16 ambient background tunes.
 
 Hope this helps!?
 
Thanks, the last paragraph will get me started. I will try to change those numbers into bigger ones, and import some new oggs from my CD.
 
The middle part was from my previous post somewhere here LOL
				 
				
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