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kh 43 clearing rubble for 20+ turns?
07-05-2011, 02:32 AM, (This post was last modified: 07-05-2011, 02:32 AM by raizer.)
#1
kh 43 clearing rubble for 20+ turns?
ok Keith and I have been crowing about arty set up in our kh43 game-here's another problem we seem to be having: Clearing rubble off this primary road...we have been at it every turn for 20 turns now and no luck-for about 15 turns we had 2 Engineers in the hex doing it but alas-no luck. The conditions are snow and is it only 5% at turn or does it stack up each turn. i have a near the time we started clearing rubble (25 and we might have started on 20 actually) and of course the newest turn 46. Digging in is 10% so half that is 5%-21+ turns seems a bit steep
There is no mention of quality affecting the clearance rate, like there is in laying bridge
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07-05-2011, 03:15 AM,
#2
RE: kh 43 clearing rubble for 20+ turns?
(07-05-2011, 02:32 AM)raizer Wrote: ok Keith and I have been crowing about arty set up in our kh43 game-here's another problem we seem to be having: Clearing rubble off this primary road...we have been at it every turn for 20 turns now and no luck-for about 15 turns we had 2 Engineers in the hex doing it but alas-no luck. The conditions are snow and is it only 5% at turn or does it stack up each turn. i have a near the time we started clearing rubble (25 and we might have started on 20 actually) and of course the newest turn 46. Digging in is 10% so half that is 5%-21+ turns seems a bit steep
There is no mention of quality affecting the clearance rate, like there is in laying bridge

Sorry to know of your pain; this an example of an operational level campaign game getting emired in tactical microdetails which frustrates players who are trying to play the bigger picture campaign. I would disable artillery setup and change the pdt for clearing rubble if possible.

Marquo :)
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07-05-2011, 09:58 AM, (This post was last modified: 07-05-2011, 09:59 AM by Volcano Man.)
#3
RE: kh 43 clearing rubble for 20+ turns?
Well, what is 20 turns? Something like two days? It seems reasonable to me that an engineer unit might take more than one day to clear what must be considered total devastation from 1000 meters of terrain/road.

Suggestion: Try putting more than one engineer unit in the hex to clear the rubble. This should increase the likelihood of it happening, but then again, this is just a hunch and perhaps it is checked on a hex by hex basis.

I think the real issue is that we, as the players, do not want to wait for anything, much less being required to wait a realistic amount of time to say, build a bridge. :( We want to GO GO GO!
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07-05-2011, 12:49 PM,
#4
RE: kh 43 clearing rubble for 20+ turns?
20 turns isn't anything. I've had engineers trying to clear rubble hexes in a Normandy game for probably 60 or 70 turns with no success. I'm sure it would have been quicker to have just built a by-pass road around the village.
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07-05-2011, 12:53 PM,
#5
RE: kh 43 clearing rubble for 20+ turns?
(07-05-2011, 12:49 PM)KG_RangerBooBoo Wrote: 20 turns isn't anything. I've had engineers trying to clear rubble hexes in a Normandy game for probably 60 or 70 turns with no success. I'm sure it would have been quicker to have just built a by-pass road around the village.

Maybe they were getting paid by the hour instead of being on salary! :laughing:
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07-05-2011, 02:34 PM,
#6
RE: kh 43 clearing rubble for 20+ turns?
(07-05-2011, 12:53 PM)Checkmate King 2 Wrote:
(07-05-2011, 12:49 PM)KG_RangerBooBoo Wrote: 20 turns isn't anything. I've had engineers trying to clear rubble hexes in a Normandy game for probably 60 or 70 turns with no success. I'm sure it would have been quicker to have just built a by-pass road around the village.

Maybe they were getting paid by the hour instead of being on salary! :laughing:

Perhaps some vodka is involved:smoke:??
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07-05-2011, 10:39 PM,
#7
RE: kh 43 clearing rubble for 20+ turns?
so its a flat 5% a turn and the odds dont accumulate ? The rules are not specific on this and I dont see anything in the rules about added engineers helping the odds or if quality affects this as well...the rules are kinda vague

and lars of course vodka is involved-there is NOT ENOUGH obviously and we'd have even less vodka if arkan had his way and we used VST in this game lol
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07-05-2011, 11:35 PM,
#8
RE: kh 43 clearing rubble for 20+ turns?
The chances don't improve over time, each check is specific to that check, and each engineer gets its own check, I believe.

Rick
[Image: exercise.png]
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07-06-2011, 08:54 AM,
#9
RE: kh 43 clearing rubble for 20+ turns?
hmm too bad one cant account for the size of what was rubble'd-we talking about a village on a primary here, not an industrial hex. Be nice if a village was rated easier to clear than a town/city/industrial
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07-06-2011, 11:42 PM,
#10
RE: kh 43 clearing rubble for 20+ turns?
(07-05-2011, 09:58 AM)Volcano Man Wrote: Well, what is 20 turns? Something like two days? It seems reasonable to me that an engineer unit might take more than one day to clear what must be considered total devastation from 1000 meters of terrain/road.
And I wouldn't think that a few bombers could rubble one square km (even if they bombed a few times the same area). It would seems to be unrealistic. I always saw the RUBBLE as a disruption of the roads network from the bombardment especially in lightly populated area (village) and the cleaning action done only on the road nowhere else.

(07-06-2011, 08:54 AM)raizer Wrote: hmm too bad one cant account for the size of what was rubble'd-we talking about a village on a primary here, not an industrial hex. Be nice if a village was rated easier to clear than a town/city/industrial
I agree with you! It should be easier to clean the road from the RUBBLE in a village and the harder with a change in density.

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