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Factory Combat
06-10-2007, 03:59 PM, (This post was last modified: 06-10-2007, 05:35 PM by PoorOldSpike.)
#1
Factory Combat
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06-10-2007, 04:52 PM,
#2
RE: Factory Combat
Thanks POS. I was always treating them as just another big building. I totally didn't know about the LOS through the factory.
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06-10-2007, 05:23 PM,
#3
RE: Factory Combat
Thanks mate, plenty more to come..


STALINGRAD TRACTOR WORKS-

[Image: stalingrad-fact.jpg]
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06-10-2007, 05:44 PM,
#4
RE: Factory Combat
Is it possible that individual doors/windows are simulated? Of course if you are closer to the door you have LOS out with a bigger angle.
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06-10-2007, 06:37 PM,
#5
RE: Factory Combat
if i look at pos screenshoots,i can see that the troop only have los through windows.is it possible,or zufall(dont know the english word :conf:)
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06-11-2007, 12:22 AM, (This post was last modified: 06-11-2007, 12:30 AM by PoorOldSpike.)
#6
RE: Factory Combat
Doors and windows play no part in the CM program calculations.

PIC 1 - Squads can sometimes see through brick walls
[Image: factI.jpg]



PICS 2 -3 - Looking through doors and windows doesn't guarantee LOS
[Image: factJ.jpg]

PIC 3
[Image: factK.jpg]

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06-11-2007, 02:15 AM,
#7
RE: Factory Combat
I'm guessing it's merely an abstraction of the building and taking into consideration that one can see thru the windows and doors, but not within the graphics of the game system.
Faith Divides Us, Death Unites Us.... "We were never to say die or surrender" -- Chard
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06-11-2007, 02:32 AM, (This post was last modified: 06-11-2007, 02:34 AM by PoorOldSpike.)
#8
RE: Factory Combat
Yes mate, abstractions abound in CM, for example in real life somebody has to run up to an enemy tank to plonk a magnetic mine on it, but in CM that's all abstracted, they simply make a throwing motion with their arm (the magmine is invisible) and don't budge an inch, we have to 'imagine' them running and plonking..
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06-11-2007, 11:12 AM, (This post was last modified: 06-11-2007, 01:00 PM by PoorOldSpike.)
#9
RE: Factory Combat
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06-11-2007, 11:15 AM,
#10
RE: Factory Combat
[Image: Pziv-wreck.jpg]
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