• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Soviet tanker/SMG integration
03-19-2007, 07:33 AM,
#1
Soviet tanker/SMG integration
In the site linked to on the Hist MB, an interview with a Russian tanker, he refers to the SMG-armed infantrymen in a Tank Brigade ('43 on) being in constant contact with the tanks. It's not the first time I've seen this.

Quote:- How did you co-operate with the infantry during combat?

During combat they sat on the tanks until the firing started. As soon as the Germans opened fire on our tanks, they jumped off and ran behind the tanks, frequently protected by its armor from enemy light machine gun fire.

- If it happened that the tanks were limited in maneuver and speed, did you maneuver your infantry or halt them?

Nothing like that. We did not pay any attention to them. We maneuvered and they maneuvered themselves behind us.
In the PC system, however, the infantry always seem to be kept apart as a distinct battalion, rather than integrated with the tanks. Anyone have any thoughts on that?

I realize that the game engine counts humans or vehicles, but not combos or hybrids. What if the infantry battalions were to be broken down, and the companies allowed to hitch a ride with the tank battalions, so long as their soldier/vehicle ratio matched appropriately? Would this be terribly difficult to implement?
Quote this message in a reply
03-19-2007, 08:43 AM,
#2
RE: Soviet tanker/SMG integration
Well, you can always stack and then assault a hex with both tanks and infantry.

Consider the scale of this game, that is about as close as you're going to get.
Quote this message in a reply
03-19-2007, 12:39 PM,
#3
RE: Soviet tanker/SMG integration
Yeah, but considering the scale of the game, they should almost be treated as integral units....
Quote this message in a reply
03-19-2007, 12:55 PM,
#4
RE: Soviet tanker/SMG integration
Liebchen,

A simple solution would be to have the tank battalions have a higher Soft Attack and Assault values than normal to represent the integration of the SMG infantry support. Considering that a SMG company, which would be supporting the tank battalion has only approximately 80 men, not counting the SMG battalion assets (mortar battery, ATG battery, ATR platoon and MG platoon), one could easy increase the Soft Attack and Assault values by 2-5 points and have the desired effect.

And, taking into effect how closely the SMG infantry work with the tanks, there is no reason to have the unit have any special abilities that a tank unit would not normally have with the exception of the unsupported armor rule/penalty, which the higher Assualt value should be able to offset.

Actually, I think that I will incorporate it into the scenario that I am currently working on. Thanks for the idea. :chin:

Regards,
CptCav
Edmund Burke (1729-1797): "The only thing necessary for the triumph of evil is for good men to do nothing."

Ronald Reagan: “Détente: isn’t that what a farmer has with his turkey until Thanksgiving Day?”
Quote this message in a reply
03-19-2007, 01:31 PM, (This post was last modified: 03-19-2007, 01:32 PM by Volcano Man.)
#5
RE: Soviet tanker/SMG integration
The only problem with the approach to integrate them into "uber tanks" is that artillery and infantry would not be as effective as it should be to counter the SMG element, and instead you would only be able to counter such a unit with armor.
Send this user an email
Quote this message in a reply
03-19-2007, 03:33 PM,
#6
RE: Soviet tanker/SMG integration
...and again, the infantry losses wouldn't be incurred, only vehicle losses.
Quote this message in a reply
03-19-2007, 04:49 PM,
#7
RE: Soviet tanker/SMG integration
VM, Uber Tanks? I am talking about an increase of 2-5 points on the Soft Attack and Assault values. That is a 14% increase in the Soft Attack value and 12.5% increase in the Assault value for a T-34/85 on the low end and a 36/31% increase on the high end. Personally, I was looking at 3 point increase.

You are right, anti-infantry weapons would not have impact on the unit though they should be able to do some damage.

Liebchen, considering that previous discussions of trucks, etc. have been met with the argument that the whole game system would have to be changed and based on how far they are into the series it is not likely, I see your suggestion going no where unless you try to figure out a way to make it work in the current framework, which is exactly what I was attempting to suggest. Otherwise, you got what there is.

Regards,
CptCav

Edmund Burke (1729-1797): "The only thing necessary for the triumph of evil is for good men to do nothing."

Ronald Reagan: “Détente: isn’t that what a farmer has with his turkey until Thanksgiving Day?”
Quote this message in a reply
03-20-2007, 12:02 AM, (This post was last modified: 03-20-2007, 12:03 AM by Volcano Man.)
#8
RE: Soviet tanker/SMG integration
Send this user an email
Quote this message in a reply
03-20-2007, 04:16 AM,
#9
RE: Soviet tanker/SMG integration
I tend to agree with VM's last post. The Soviet SMG units when riding tanks were not much use in a long range fight. Their job was to close with the enemy and assault. I would only adjust the assault values in this case.

There is the problem of the basic defensive tactic, which was to use infantry weapons to separate the infantry supporting the tanks from the tanks. As the interviewee said, the tankers did not try to coordinate with the SMG unit. The tankers maneuvered and hoped the SMG troops kept up. I would go so far as to interpret this to mean if the infantry got pinned, even temporarily, the tanks would still press the attack without them.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)