(05-01-2026, 07:39 AM)ComradeP Wrote: Reminder: the result of the game between Outlaw Josey Wales and Gray Nemesis was reported in this thread, but not reported officially.
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I'd be interested in hearing how Allied players won this scenario.
For myself, I played an attrition battle, focusing on where I had the advantage in firepower, basically.
I focused on artillery and the massive number of Shermans on a limited number of target hexes, and then probing in other spots as the German forces shifted to other threats with massed infantry and armor. I figured my infantry was at greatest risk from the powerful German artillery so I tried to limit how many could be hit to just a few.
I targeted AT guns first with my armor, where the loss ratio was in my favor, but even with lost tanks the AT guns would quickly become a minor threat after a turn or two.
That was my general method - but on the east end I was more aggressive but even then it was using the special forces. I would assault with the spec forces units in a mass and generally cause 4 to 1 or better losses.
So I did very limited assaults, otherwise. I could generally pick up 40-50 points per turn using focused firepower/mass. Although my tank losses were fairly high, it was never enough to stop me except to lower fatigue. And I could usually kill up to 100 men in a stack with my massed tanks and lose 1-2, so easily a 5x points loss ratio just from that.
When my opponent fell back, I got some cheap points due to AT guns and other units being in the front line in T mode - he was using AI movement. I would have had a major win anyway but that gave me hundreds of easy points to drive things up. But otherwise the losses were much more balanced at that point, when I would come upon a defensive line, until I could adjust my forces.
So a German defense focused on falling back seems like a good strategy?
Rick