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Delayed Disruption Reporting and Opportunity Fire
Yesterday, 02:10 AM, (This post was last modified: Yesterday, 02:10 AM by HMCS Rosthern.)
#1
Delayed Disruption Reporting and Opportunity Fire
Normally, when firing on a stack, one will select a unit that is not disrupted with the goal of eventually disrupting all units in the stack. With DDR one can never be sure which one of the units in the stack is disrupted (although there are clues to which units are disrupted). 

It appears through observation that, with DDR, the opportunity fire always picks a non-disrupted unit to fire at, which does not appear to be consistent with DDR. 

I think this also applies to AI moves. 

Has anyone else observed this?
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Yesterday, 07:38 AM,
#2
RE: Delayed Disruption Reporting and Opportunity Fire
(Yesterday, 02:10 AM)HMCS Rosthern Wrote: Normally, when firing on a stack, one will select a unit that is not disrupted with the goal of eventually disrupting all units in the stack. With DDR one can never be sure which one of the units in the stack is disrupted (although there are clues to which units are disrupted). 

It appears through observation that, with DDR, the opportunity fire always picks a non-disrupted unit to fire at, which does not appear to be consistent with DDR. 

I think this also applies to AI moves. 

Has anyone else observed this?

It is safe to assume that you're just referring to the PzC titles, and not the WWI titles?
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Yesterday, 07:48 AM,
#3
RE: Delayed Disruption Reporting and Opportunity Fire
(Yesterday, 07:38 AM)Liebchen Wrote:
(Yesterday, 02:10 AM)HMCS Rosthern Wrote: Normally, when firing on a stack, one will select a unit that is not disrupted with the goal of eventually disrupting all units in the stack. With DDR one can never be sure which one of the units in the stack is disrupted (although there are clues to which units are disrupted). 

It appears through observation that, with DDR, the opportunity fire always picks a non-disrupted unit to fire at, which does not appear to be consistent with DDR. 

I think this also applies to AI moves. 

Has anyone else observed this?

It is safe to assume that you're just referring to the PzC titles, and not the WWI titles?

PzC. I think I've seen that in MC, too, and I don't play any FWWC titles. To be clear I am referring to retaliatory fire from the defending units to multiple units firing from the attacking hex. I've never seen the opportunity fire go to a disrupted unit. Of course I may have just missed it  What I'd Miss
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Yesterday, 09:24 AM, (This post was last modified: Yesterday, 09:26 AM by Dog Soldier.)
#4
RE: Delayed Disruption Reporting and Opportunity Fire
My observation for opportunity fire, is units in the stack that are disrupted seem to fire as often ans non-disrupted units. Good order units in green fatigue will fire first. Others seem to go in some calculation by the AI considering fatigue, morale, low ammo, disruption and isolation. Which of these elements have greater weight or effect on the calculation of who makes an opportunity fire after any good order units is sheer guess work. There may even be other factors come to mind. There are so many different situations that any true analysis would be very complex to reverse engineer the AI thinking by a player.
I made these observations over 20+ years playing the series. The DDR OR does not seem to affect opportunity fire in my opinion.
Playing with DDR is something any experienced player of the series can cope with. It adds an element of risk to the assault decision. I think that makes for a more realistic game play. Officers in actual combat would look for certain signs in the defense before risking their command to move into a close assault. DDR makes the player do the same.

I would not recommend DDR when playing a new comer to the series or HTH play. It does take experience to "get the feel" for when to assault using DDR.

Just my thoughts.
Dog Soldier
Fast is fine, but accuracy is everything.- Wyatt Earp
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Yesterday, 01:46 PM,
#5
RE: Delayed Disruption Reporting and Opportunity Fire
To the question, in general terms the game controlled defensive return fire when it is your turn does target undisrupted units in the stack. When playing with DDR and one of your units disrupts, I haven't seen that happen enough where there is follow on fire to tell if it is firing at a unit it already disrupted? I don't really care myself, that is out of player control with or without DDR so whatever it does is consistent, and doesn't give any intel away, that I can think of.
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