|
11-06-2025, 04:28 AM,
|
|
|
|
Poland 39 rules
Is there a rule book for Poland 39? What is an objective 0:1-29? What does this mean? Where is this explained in the rules?
|
|
|
|
11-06-2025, 05:24 AM,
|
|
|
wildb
Major

|
Posts: 504
Joined: Nov 2009
|
|
|
RE: Poland 39 rules
User manual
pages 26-27
An objective hex worth "0" (or "?" for the enemy with Fog of War active) at a scenario's start, is an Exit Objective. This objective earns Victory Points for its side whenever a friendly unit is removed from the map at its hex. Exit Objectives are found at a map or water's edge. To exit a unit, move it onto an Exit Objective and with it selected use the menu options Command and Remove from Map. The unit will permanently exit the game and the value of the Exit Objective will increase. Exit Objectives never change ownership, but the presence of the enemy will deny its use.
Some objectives are specified as Limited Objectives. Limited Objectives are objectives that either start or expire after a set number of turns. When an objective expires, the side that held it when it expired will gain the points and the objective will be removed from the map. When objectives are removed from the map then they can no longer change ownership; the ownership and points awarded are permanent. If an objective is a Limited Objective, then the Objectives Dialog will display an "L" and two numbers. The "L" is for "Limited”, and the numbers listed are both the start turn number and the turn that the objective will expire (the objective will expire after that turn has been completed). Limited objectives show on map in the format VP: Starting Turn – Expiring Turn and will be shown in the command report, 10 turns before expiration.
|
|
|
|
11-06-2025, 05:53 AM,
|
|
|
RE: Poland 39 rules
(11-06-2025, 05:24 AM)wildb Wrote: User manual
pages 26-27
An objective hex worth "0" (or "?" for the enemy with Fog of War active) at a scenario's start, is an Exit Objective. This objective earns Victory Points for its side whenever a friendly unit is removed from the map at its hex. Exit Objectives are found at a map or water's edge. To exit a unit, move it onto an Exit Objective and with it selected use the menu options Command and Remove from Map. The unit will permanently exit the game and the value of the Exit Objective will increase. Exit Objectives never change ownership, but the presence of the enemy will deny its use. Thanks. That was very hepful. The only problem is that there are plenty of "0" exit hexes for Polish units that are not at the map or water's edge. For example @ Torun (hex 219-333) or @ Poznan (hex 84-399). I guess they are there to allow escape for surrounded units?
|
|
|
|
11-06-2025, 08:40 AM,
|
|
|
|
RE: Poland 39 rules
The zero point VP locations are for Polish reinforcements. This is to model the Polish mobilization that was not complete when the invasion began September 1, 1939.
If the VP location is overrun and remains occupied by the Axis player when the objective expires, then the Polish reinforcements are canceled. Therefore, the Polish player is advised to protect those positions to receive the reinforcements. This is explained in the manual. If you are in game the F2 hot key will open the player manual in your pdf reader.
Note - WDS has included a free pdf reader in the manuals folder of the game, SumatraPDF.exe.
Dog Soldier
Fast is fine, but accuracy is everything.- Wyatt Earp
|
|
|
|
11-06-2025, 09:48 AM,
|
|
|
RE: Poland 39 rules
(11-06-2025, 08:40 AM)Dog Soldier Wrote: The zero point VP locations are for Polish reinforcements. This is to model the Polish mobilization that was not complete when the invasion began September 1, 1939.
If the VP location is overrun and remains occupied by the Axis player when the objective expires, then the Polish reinforcements are canceled. Therefore, the Polish player is advised to protect those positions to receive the reinforcements. This is explained in the manual. If you are in game the F2 hot key will open the player manual in your pdf reader.
Note - WDS has included a free pdf reader in the manuals folder of the game, SumatraPDF.exe.
Dog Soldier
Thanks. What if the "0" hex doesn't have an expiration date? Like the one @ Poznan (hex 84-399).
|
|
|
|
11-06-2025, 10:04 AM,
|
|
|
|
RE: Poland 39 rules
Check the scheduled reinforcements dialog for Polish units arriving in the area. My guess would be there might be multiple arrivals over several turns which would make placing an expiration turn impracticable.
Dog Soldier
Fast is fine, but accuracy is everything.- Wyatt Earp
|
|
|
|
11-06-2025, 12:19 PM,
|
|
|
RE: Poland 39 rules
(11-06-2025, 10:04 AM)Dog Soldier Wrote: Check the scheduled reinforcements dialog for Polish units arriving in the area. My guess would be there might be multiple arrivals over several turns which would make placing an expiration turn impracticable.
Dog Soldier
Very ingenious way to keep Polish players defending the forward positions; as I believe they did historically.
|
|
|
|
11-20-2025, 09:52 AM,
|
|
|
RedDevil
General

|
Posts: 3,111
Joined: Mar 2001
|
|
RE: Poland 39 rules
(11-06-2025, 12:19 PM)jonnymacbrown Wrote: (11-06-2025, 10:04 AM)Dog Soldier Wrote: Check the scheduled reinforcements dialog for Polish units arriving in the area. My guess would be there might be multiple arrivals over several turns which would make placing an expiration turn impracticable.
Dog Soldier
Very ingenious way to keep Polish players defending the forward positions; as I believe they did historically. 
It sure makes for a difficult game for the Polish player. While I understand the "desire" for historical situations to be represented, it takes away the game fun of a simulation. I'm playing 2 Polish Campaigns in PBEMs against 2 different Opps,1 as Polish in a normal campaign,1 as German with Polish early activation.
My German Opp is going to find more Polish warriors than he'll ever want to see soon as he figures out where I have channeled his forces to go... I left the front lines to the border and partisan troops. All the others are back building stuff where the positions matter. Hopefully I can whittle him down enough to pull a draw or a minor loss.
As the Germans, The Polish are defending front lines, and are being surrounded and destroyed with ease. Sadly, I've found they still cannot stand up to the large German units and are dying in droves..
This, IMHO takes away the benefits they have with early actives and makes for poor game enjoyment.
Even the scenarios are so German Biased, that it's difficult to make a game of it. I just try to keep it under a major loss as Polish.
Faith Divides Us, Death Unites Us.
|
|
|
11-20-2025, 01:04 PM,
(This post was last modified: 11-20-2025, 01:13 PM by jonnymacbrown.)
|
|
|
RE: Poland 39 rules
(11-20-2025, 09:52 AM)RedDevil Wrote:
It sure makes for a difficult game for the Polish player. While I understand the "desire" for historical situations to be represented, it takes away the game fun of a simulation. I'm playing 2 Polish Campaigns in PBEMs against 2 different Opps,1 as Polish in a normal campaign,1 as German with Polish early activation.
My German Opp is going to find more Polish warriors than he'll ever want to see soon as he figures out where I have channeled his forces to go... I left the front lines to the border and partisan troops. All the others are back building stuff where the positions matter. Hopefully I can whittle him down enough to pull a draw or a minor loss.
As the Germans, The Polish are defending front lines, and are being surrounded and destroyed with ease. Sadly, I've found they still cannot stand up to the large German units and are dying in droves..
This, IMHO takes away the benefits they have with early actives and makes for poor game enjoyment.
Even the scenarios are so German Biased, that it's difficult to make a game of it. I just try to keep it under a major loss as Polish. Is it worth it to hold onto those forward reinforcement hexes? Do the Poles get much in the way of reinforcements? Seems like most of the army is on the board.
|
|
|
|