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Overlord Szenario
11-03-2025, 04:51 AM,
#1
Overlord Szenario
Hello there.


Can someone answer me the Questions on what parameters the AI is working in this Game?

Is it scripted, or is it "just" on the Hunt for Victory Locations?

Iam playing the Overlord custom scenario with 1250 Turns and i would like to know what AI settings help the Alies AI the most.


Regards 
Garag
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11-04-2025, 06:08 AM, (This post was last modified: 11-04-2025, 06:09 AM by Scud.)
#2
RE: Overlord Szenario
(11-03-2025, 04:51 AM)GpcGarag Wrote: Hello there.


Can someone answer me the Questions on what parameters the AI is working in this Game?

Is it scripted, or is it "just" on the Hunt for Victory Locations?

Iam playing the Overlord custom scenario with 1250 Turns and i would like to know what AI settings help the Alies AI the most.


Regards 
Garag

It's not scripted, nor is it very good. It goes for the objectives, and obvious targets. It's artillery plotting is a joke.

At the top menu, under "AI" there's a menu item called "Set Advantage". You could play with setting it to a greater number for the allies. I've never tried it, so not sure how it works.

Food for thought, when this game was made, no one referred to the gaming code as AI.  Big Grin

If you play the Vietnam or Middle East game, there are scripted scenarios available. Mostly for Vietnam, but that is soon to change. If you like playing the computer try the Vietnam ones, they're really good.

Dave
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
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11-07-2025, 03:45 AM,
#3
RE: Overlord Szenario
Guten Tag.

Thank you for the Answer.
One more Question iff you dont mid, what does the Advantage give the "gaming code" as advantage?

Thank you
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11-07-2025, 03:58 AM, (This post was last modified: 11-07-2025, 03:59 AM by Scud.)
#4
RE: Overlord Szenario
(11-07-2025, 03:45 AM)GpcGarag Wrote: Guten Tag.

Thank you for the Answer.
One more Question iff you dont mid, what does the Advantage give the "gaming code" as advantage?

Thank you

I took the following from the June 2014 game manual. Not sure it answers your question, as it isn't "code" specific. Possibly Jason Pehto or Crossroads (Petri) can help with that:

Select Allied (Manual) (i.e., no A/I) for a side if you want to make all the decisions for that side, including conducting all moves and attacks for it. This is the default mode for both sides.

Select Allied (Computer) for a side if you want the program to handle all the decisions and actions for that side. This will show you the position of all enemy units, even those out of Line of Sight.

Select Allied (Computer with Fog-of-War) for a side if you want the program to handle all the decisions and actions, and have Fog of War in effect, for that side. This is the recommended, and most popular, method of play.

Select Axis (Manual) (i.e., no A/I) for a side if you want to make all the decisions for that side, including conducting all moves and attacks for it. This is the default mode for both sides.

Select Axis (Computer) for a side if you want the program to handle all the decisions and actions for that side. This will show you the position of all enemy units, even those out of Line of Sight.

Select Axis (Computer with Fog-of-War) for a side if you want the program to handle all the decisions and actions, and have Fog of War in effect, for that side. This is the recommended, and most popular, method of play.

Select Set Advantage to balance play between two players of unequal skill or to balance A/I play.

Advantage values can range from 0 to 100 for either side. Depending on the value, the side with the advantage will inflict higher than normal combat losses on the other side, and suffer lower than normal combat losses themselves. Advantage must be set before play begins in E-Mail or Modem Play games. Otherwise, the Advantage can be adjusted at any time during the game.

Select Allied A/I Aggressiveness to adjust the aggressiveness of the A/I by inputting a value between 0 and 100.

Select Axis A/I Aggressiveness to adjust the aggressiveness of the A/I by inputting a value between 0 and 100.

Select Allied Audacious A/I to have the A/I play in a more risky behavior. Select Allied Cautious A/I to have the A/I play more cautiously Select Axis Audacious A/I to have the A/I play in a more risky manner.

Select Axis Cautious A/I to have the A/I play more cautiously

Select Allied Shifting A/I to have the A/I play style alternate “randomly” between Audacious, Cautious and Neutral play, also with more or less "Aggressiveness”.

Select Axis Shifting A/I to have the A/I play style alternate “randomly” between Audacious, Cautious and Neutral play, also with more or less “Aggressiveness”.

Select Prohibit A/I Backtracking to prevent units from moving back and forth during A/I play.

Select Activate A/I to restart the A/I after you have canceled it.

Hope that helps, it's all I've got.  Smile

Dave
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
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11-07-2025, 04:56 AM,
#5
RE: Overlord Szenario
Hallo.

Thank you for the effort. It was helpfull.

Danke
Regards
Garag
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