• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


WDS Tiller Operational Campaigns Tournament News
11 hours ago,
#21
RE: WDS Tiller Operational Campaigns Tournament News
Do I understand that with these additional rules, the maximum points per round would be 205 (100 result-based points + 100 round completion points + 5 bonus points)? So, if the time runs out, but other side still gets a major victory, the maximum points that they could get is 105?

Personally, I think that swings the result too much, unless it would significantly reduce the number of incompleted games. Basically, one incompleted game could cause a player to not be able to win a tournament for really no fault of their own. For example, in FWWC tournament, the situation is quite tight in the top of the table, but I think one or two of those players had an incomplete game in a previous round, so with this calculation of points, they would not be competing of the first place.
Quote this message in a reply
10 hours ago,
#22
RE: WDS Tiller Operational Campaigns Tournament News
Two winners, one Axis, one Allied. The Axis player is only compared to other Axis players. Avoids having to find a balanced scenario. If scenario is totally Allied player, that is ok because Axis player is only compared to other Axis players and they are playing at the same disadvantages. I think that would go a long way to fix a lot of the discrepancies. In reality, no battle is delayed until both sides are equal.
Quote this message in a reply
6 hours ago,
#23
RE: WDS Tiller Operational Campaigns Tournament News
I am also withdrawing from all tournaments. It has been an interesting experiment but my competitive drive has left me and prefer to play these games as sims. The focus on points, winning, and rules has tired me and real life obligations are taking my free time. I am afraid I would prefer to go back to playing the way I enjoy, which I find more relaxing.
Quote this message in a reply
5 hours ago,
#24
RE: WDS Tiller Operational Campaigns Tournament News
(10 hours ago)Outlaw Josey Wales Wrote: Two winners, one Axis, one Allied.  The Axis player is only compared to other Axis players.  Avoids having to find a balanced scenario.  If scenario is totally Allied player, that is ok because Axis player is only compared to other Axis players and they are playing at the same disadvantages.  I think that would go a long way to fix a lot of the discrepancies.  In reality, no battle is delayed until both sides are equal.

I really like this idea because there is simply no real way to balance it otherwise. (Besides mirror matches, but even those have issues and imo aren't really as fun.

Having experienced a real life event causing me to finish a game late in one of these, I can say that is probably the most difficult thing to have rules around. I think we can only do the best we can to get our games completed on time, but accept that there will probably be some friction and some games ending in unsatisfying ways that throw off the scores a bit.
Quote this message in a reply


Forum Jump:


Users browsing this thread: 3 Guest(s)