| 
				 
					06-30-2008, 12:52 AM,  
				 
				
			 | 
		 
		
			| 
				
			 | 
		 
		
			| 
				RE: Something about 1.03 I'm worried about 
				 
					So, due to popular demand, Dogovich has adjusted the rules and these will be included in the 1.03 UPDATE.  
 
Jason Petho
				 
				
				
				
				
				 
			 | 
		 
		
			| 
				
				
			 | 
		 
	
 
	
		
			| 
				 
					06-30-2008, 01:04 AM,  
				 
				
			 | 
		 
		
			| 
				
			 | 
		 
		
			| 
				RE: Something about 1.03 I'm worried about 
				 
					Does this mean that it will be yet another week before we get the new update???????? 
 
I'm getting sick and tired of playing the AI!!!!!!!!!! 
 
Pat
				 
				
				
Give a man fire and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life. 
 
				
				
				 
			 | 
		 
		
			| 
				 
					
				 
				
			 | 
		 
	
 
	
		
			| 
				 
					06-30-2008, 01:38 AM,  
				 
				
			 | 
		 
		
			| 
				
			 | 
		 
		
			
				RE: Something about 1.03 I'm worried about 
				
					Montana Grizz Wrote:Does this mean that it will be yet another week before we get the new update???????? 
 
I'm getting sick and tired of playing the AI!!!!!!!!!! 
 
Pat 
No, I still plan on sending it to Matrix tomorrow.
 
Jason Petho
				  
				
				
				
				
				 
			 | 
		 
		
			| 
				
				
			 | 
		 
	
 
	
		
			| 
				 
					06-30-2008, 02:19 AM,  
				 
				
			 | 
		 
		
			| 
				
			 | 
		 
		
			
				RE: Something about 1.03 I'm worried about 
				
					Jason Petho Wrote:So, due to popular demand, Dogovich has adjusted the rules and these will be included in the 1.03 UPDATE.  
 
Jason Petho 
Brilliant!! :bow:
 Huib Wrote:IMO there are 2 ways to get it right. Both of them should be implemented. 
1. to make it an optional rule 
2. To make the visibilty per turn, a parameter in the scenario editor, so the designer can set the visibility per turn (a thing that is now already possible by manually editing the bte file). 
 
Huib 
Can Huib's suggestion still be implemented at a later time?  :stir:
 
Earl, has been fun hasn't it? 
Want to do a game some time? Been a while.
				  
				
				
				
				
				 
			 | 
		 
		
			| 
				 
					
				 
				
			 | 
		 
	
 
	
		
			| 
				 
					06-30-2008, 02:42 AM,  
				 
				
			 | 
		 
		
			| 
				
			 | 
		 
		
			
				RE: Something about 1.03 I'm worried about 
				
					XLVIII Pz. Korp Wrote:Can Huib's suggestion still be implemented at a later time?  :stir: 
Not sure. 
 
Jason Petho
				  
				
				
				
				
				 
			 | 
		 
		
			| 
				
				
			 | 
		 
	
 
	
		
			| 
				 
					06-30-2008, 02:43 AM,  
				 
				
			 | 
		 
		
			
				
					
						| 
							
						 | 
						
							zeiss 
 
 
							
								1st Lieutenant 
								  
								
							
						 | 
						
							
	Posts: 399 
	Joined: Aug 2006
	
						 | 
					 
				 
			 | 
		 
		
			
				RE: Something about 1.03 I'm worried about 
				
					Jason Petho Wrote:No, I still plan on sending it to Matrix tomorrow. 
Doing a great job as usual Jason! :thumbs_up:
				  
				
				
Divided Ground no-CD & DGVN exe:  here
 
 
				
				
				 
			 | 
		 
		
			| 
				 
					
				 
				
			 | 
		 
	
 
	
		
			| 
				 
					06-30-2008, 02:53 AM,  
				 
				
			 | 
		 
		
			| 
				
			 | 
		 
		
			
				RE: Something about 1.03 I'm worried about 
				
					Jason Petho Wrote:XLVIII Pz. Korp Wrote:Can Huib's suggestion still be implemented at a later time?  :stir:  
Not sure.  
 
Jason Petho 
Jason, just want to say again  ALL of us appreciate the time and effort you and "the brigade" put into keeping this game going. All of you are "above and beyond"
 
Now for the next patch I'd really like to see the turrets of my vehicles  turn to engage targets...     
				 
				
				
				
				
				 
			 | 
		 
		
			| 
				 
					
				 
				
			 | 
		 
	
 
	
		
			| 
				 
					06-30-2008, 03:26 AM,  
				 
				
			 | 
		 
		
			
				
					
						| 
							
						 | 
						
							Von Luck 
 
 
							
								Brigadier General 
								  
								
							
						 | 
						
							
	Posts: 1,019 
	Joined: Jul 2002
	
						 | 
					 
				 
			 | 
		 
		
			| 
				RE: Something about 1.03 I'm worried about 
				 
					LOL 60 Earl soon be time for the zimmer frame.Yeah many this and that on visibilty on this one but i have to agree with you see how it goes if its not right then fix it.
				 
				
				
				
				
				 
			 | 
		 
		
			| 
				 
					
				 
				
			 | 
		 
	
 
	
		
			| 
				 
					06-30-2008, 04:34 AM,  
				 
				
			 | 
		 
		
			
				
					
						| 
							
						 | 
						
							Dogovich 
 
 
							
								Corporal 
								  
								
							
						 | 
						
							
	Posts: 59 
	Joined: Feb 2001
	
						 | 
					 
				 
			 | 
		 
		
			| 
				RE: Something about 1.03 I'm worried about 
				 
					My main guide for creating the compromise that I did is based pretty much on what the designers placed in the programming.  The following gives an approximate to the weather conditions that are suppose to represented within the game: 
 
Clear 18-20 Hex  Overcast 15-17 hex  Haze 10-14 Hex 
Dust/LtSnow/LtRain 8-9 Hex  Intense Heat Haze/Squals 6-7 hex 
LtFog/ModDust 5 ThickFog/HvyRain/HvySnow 1-4 Hex 
 
Basically Overcast and clear weather can be fairly stable conditions and can be expected to remain constant.  Many factors in the lower part of the spectrum such as Thick fog/Hvy Snow etc can also stay steady for long periods of time.  Anything in the middle are relatively unstable conditions that can change suddenly or gradually over a short amount of time.  From what I've seen in my test runs for the mid range that I selected, things are fairly gradual and not overly severe over the long run. 
 
 
"So to answer Dogovich question if a scn is unhistorical when visibilty changes randomly is YES. Once it changes outside the historical weather reports, it is unhistorical. I do not claim to have read or used weather reports for all my scenarios, but for those with 1 hex visibility it is documented well, exceeding this 1 hex is unhistorical." 
 
"Huib" 
 
In answer to this, once a player starts to move his forces, and fails to use the historic tactics of the day, or alters things to such a degree that the outcome of a battle is changed, then it ceases to be historical and becomes a "what if."  Then too, what of the effects of random events?  How many ambushes, assaults, etc have been affected by the moon coming out, or the rain ceasing, or any other chance encounter.  If we as players are able to the minute to account for weather conditions and when they'll change, we can base whole strategies on them.  In tossing in a little variability, I sought to enhance the degree of chance in a fight and maybe present the player with a greater amount of replay in a scenario.  Isn't that why a good designer will set percentage chances on when reinforcements arrive or when fixed troops are released? 
 
I was less swayed by arguments about history than I was about scale.  Ed is right.  Scale does have to be accounted for.  Claims of historical accuracy are often subject to a designer's interpretation or else by an absence of facts concerning a battle.  But as long as a designer can get the general feel of a battle down, and make it fun to play for both sides, then I have no problem if the facts are fudged a bit, or the situation changes.  The best scenarios are those that don't follow the same exact path each time they are played.  Otherwise, they tend to get stale and too predictable. 
 
But anyway, for my part, the visual variability that I originally programmed in was overly severe and I had no problem with altering it.
				 
				
				
				
				
				 
			 | 
		 
		
			| 
				 
					
				 
				
			 | 
		 
	
 
	
		
			
				
					06-30-2008, 07:21 AM,   
(This post was last modified: 06-30-2008, 07:25 AM by Huib Versloot.)
				 
				
			 | 
		 
		
			| 
				
			 | 
		 
		
			| 
				RE: Something about 1.03 I'm worried about 
				 
					Wyatt, 
 
I think the consensus among players and designers about what is desirable for future changes is a little bit more important than how YOU think the game should be. I hope we won't have to have these kind of discussions again AFTER a change is programmed but can discuss it beforehand. 
That you don't have a problem with 'fudging' facts doesn't mean others also don't. 
And a 'good' designer DOESN'T add % chance reinforcements IMO. 
In the software business where I work it is not the developer who decides what will be programmed; it's the 'business' that decides. May sound harsh and it's not meant personally, but I (and other designers) know  the 'business' better than the programmers. You should know that. 
 
Huib
				 
				
				
				
				
				 
			 | 
		 
		
			| 
				 
					
				 
				
			 | 
		 
	
 
	 
 |