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Poland 39 observations
Yesterday, 03:25 AM,
#1
Poland 39 observations
This is a great wargame.  Anybody into Monsters needs to get it. I am in day two (turn 18). 

Polish player must use the two days allotment of FULL RR movement (90) to get the scattered Polish divisions organized into some coherent fighting force. Tough to figure out Polish organization. DP = division; GO = Corps commander; BK = Kampf or Battle Group. On Sept. 3 the RR allotment is reduced to 80. So on the last turn of Sept. 2 (turn 19) get overybody into box cars that you can before the reduction takes effect. Before you complete a turn search out (in "find unit" feature) each DP, each GO and each BK. Just type in DP, GO, and BK and every one will be shown and you can see if you moved them or whatever. 

Polish reinforcements seem useless in that they come on scattered all over a huge map. The only way to get them organized is to find out the exact nominclature of every unit in a division, write them down, and then search out each individual unit and find out where it is (could be anywhere but usually eastwards). You gotta write that down (unless you have a photgraphic memory) and then find them again, board them on RR and send them to some sort of central location. IT IS A MAJOR TASK. We are all used to reinforcements coming on the board organized and ready to go. I'm in day two, the 3rd Legionaire Division is on the map but I have no idea where they are. A typical turn take me 8 hours so I just haven't had time to figure out were the 3rd is. Basically until I do, I've got to fight the battle with what's already on the board.
 
Anybody not moving should be digging in. Polish non-bridge Engineers can build bunkers. Have infantry dig trenches (especially in key objective hexes) and then insert non-bridge E units to construct BUNKERS. Know where these units are. They are in BK units and divisional. THE ODDS ARE ONLY 4% BUT IF YOU HAVE ENOUGH OF THEM AT WORK YOU CAN POSSIBLY CONSTRUCT a bunker every turn or so. Polish units in an open ground fire-fight will get slaughtred.
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Yesterday, 03:45 AM,
#2
RE: Poland 39 observations
(Yesterday, 03:25 AM)jonnymacbrown Wrote: This is a great wargame.  Anybody into Monsters needs to get it. I am in day two (turn 18). 

Polish player must use the two days allotment of FULL RR movement (90) to get the scattered Polish divisions organized into some coherent fighting force. Tough to figure out Polish organization. DP = division; GO = Corps commander; BK = Kampf or Battle Group. On Sept. 3 the RR allotment is reduced to 80. So on the last turn of Sept. 2 (turn 19) get overybody into box cars that you can before the reduction takes effect. Before you complete a turn search out (in "find unit" feature) each DP, each GO and each BK. Just type in DP, GO, and BK and every one will be shown and you can see if you moved them or whatever. 

Polish reinforcements seem useless in that they come on scattered all over a huge map. The only way to get them organized is to find out the exact nominclature of every unit in a division, write them down, and then search out each individual unit and find out where it is (could be anywhere but usually eastwards). You gotta write that down (unless you have a photgraphic memory) and then find them again, board them on RR and send them to some sort of central location. IT IS A MAJOR TASK. We are all used to reinforcements coming on the board organized and ready to go. I'm in day two, the 3rd Legionaire Division is on the map but I have no idea where they are. A typical turn take me 8 hours so I just haven't had time to figure out were the 3rd is. Basically until I do, I've got to fight the battle with what's already on the board.
 
Anybody not moving should be digging in. Polish non-bridge Engineers can build bunkers. Have infantry dig trenches (especially in key objective hexes) and then insert non-bridge E units to construct BUNKERS. Know where these units are. They are in BK units and divisional. THE ODDS ARE ONLY 4% BUT IF YOU HAVE ENOUGH OF THEM AT WORK YOU CAN POSSIBLY CONSTRUCT a bunker every turn or so. Polish units in an open ground fire-fight will get slaughtred.

Indeed, this map is huge and it is, afaik, the only title so far that depicts actual mobilization. 

Playing the Poles in this campaign takes a strong constitution, as it is extremely anxiety-producing.  Helmet Wink
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Yesterday, 05:53 AM, (This post was last modified: Yesterday, 05:55 AM by jonnymacbrown.)
#3
RE: Poland 39 observations
Indeed, this map is huge and it is, afaik, the only title so far that depicts actual mobilization. 
Playing the Poles in this campaign takes a strong constitution, as it is extremely anxiety-producing.  Helmet Wink

The issue is playability vs. Historical accuracy. Ok so the 3rd Legionaire comes on scattered all over a HUGE map in an historically accurate mobilization. I'm playing a game. If I want to win I've got to take a FEW DAYS to figure out where the 3rd is and how to organize them into a division. Meanwhile I've got another 500,000 troops to move. How about a shift towrds playability? Bring on the 3rd a few days later centralized in someplace like Lubin? How's m'bout giving me a break and do that for me instead of making me agonize over a period of DAYS  to figure it out?  TEEHEE
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5 hours ago,
#4
RE: Poland 39 observations
There is always Highlight Organization. Just move in a general direction until you get closer, then, specific.
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5 hours ago,
#5
RE: Poland 39 observations
Or better yet, the OOB Dialog (ALT-Q). You can leave it open on the screen - especially nice if you have two screens! Click on an entry in the OOB and it will select that unit. Or vice-versa: select a unit and the OOB display will scroll to it. This is a must-use for large scenarios!
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5 hours ago,
#6
RE: Poland 39 observations
(5 hours ago)Outlaw Josey Wales Wrote: There is always Highlight Organization.  Just move in a general direction until you get closer, then, specific.
Yes it sounds easy. The map is bigger than F 40 and F 14. Have you given it a try?  Big Laugh
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4 hours ago,
#7
RE: Poland 39 observations
(5 hours ago)LordDeadwood Wrote: Or better yet, the OOB Dialog (ALT-Q). You can leave it open on the screen - especially nice if you have two screens! Click on an entry in the OOB and it will select that unit. Or vice-versa: select a unit and the OOB display will scroll to it. This is a must-use for large scenarios!

Alt Q is a big help thanks. Still, my problem is not finding the units although the Alt Q feature makes that a lot easier. The problem is the added work to get all this organized. The game is hard enough anyway; as Liebchen says the Polish side in this game is high anxiety wargaming. The moves take between 6-10 hours anyway. Finding far-flung individual units, getting them on boxcars, organizing them into a coherent division is just more added work that, to me, doesn't seem necessary.   Propeller Hat
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