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It's a Long Way to Tipperary - Round 4
05-07-2026, 09:55 PM,
#58
RE: It's a Long Way to Tipperary - Round 4
Our game ended up in a draw, but I am slightly suprised to hear if Allies were able to gain a victory without significant encirclements? My initial feeling was that most likely way to get a victory as Allies could happen, if Axis player was reluctant to retreat after a breakthrough and Allies were able to encircle several units. If Axis were able to retreat in good order, I though they should be capable of securing at least a draw. This is what happened in our match with fhil and I.

My plan as Allies was to probe around in several places and see where line started to give up and engineers were able to clear minefields. After I was able to break through in two places, Axis conducted a good fighting retreat especially once I moved beyond the range of my artillery. After I was able to move my artillery forward, Axis had been able to establish an entrenched line in mostly good terrain and man those with fresh FJ and PzG reinforcements, with 2-3 battalions in each defensive position and some reserves to switch up the disrupted troops.

For the last third of the match, the situation was pretty static, although I was able to grind out a draw just by ticking up casualties with great artillery advantage and by fire from large Sherman stacks. But I never was able to produce any significant disruption to the elite german infantry units for an assault to get through.
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RE: It's a Long Way to Tipperary - Round 4 - by SvenDuuva - 05-07-2026, 09:55 PM

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