(11-22-2025, 12:34 PM)Liebchen Wrote: (11-22-2025, 03:04 AM)Almskaar Wrote: I am game is the France 14 or e Prussia 14 count me in!
Awesome!
Do you have a preference as to which side?
I was in a team game of the Minsk '44 campaign. It lasted a few years, we Soviets gave up after a strong German counter attack. In my sector, as a matter of fact.
It was fun, but turn-around was slow at times and quick turn-around is really important for these team games. To that point, the more layers you add the more delay there will be in completion of any given turn.
Think of the purpose of the higher levels. They wouldn't be moving any units, so their purpose would be to watch the replay and confirm prior orders to their team. How many of these upper echelon players would each side have? They would all have to pipe in every turn to indicate whether they needed to move any specific units, but really, I see them as basically reassigning Army level assets to their front-line commanders, and issuing redirectives when circumstances require.
The front-line commanders wouldn't even get to do their moves until all of the upper echelon give the go-ahead to start modifying the turn file (i.e. to do their turns). So I'd think twice about going beyond divvying up the Army or Front commands (as the scenario may call for).
But bearing those thoughts in mind, a shorter scenario would be fun to try.
Thanks for the input. That's cool that it's been tried before. Minsk '44 sounds big, I'm thinking this 1st attempt will be small, mostly based on how many actually sign up. Then if people want to do another round we'll do a scenario like one of the bigger ones we had in the tournament.
I'm picturing one upper echelon player on each side, I've been referring to that position as the overall commander - he figures out what his side will do and gives orders accordingly, it would be almost completely administrative. Seems like having one upper echelon player should streamline things pretty well. Everyone else, the sub commanders, will be in charge of moving a corps or a division's worth of troops each. I think 3 to 6 subs per side sounds good, it would mostly depend on what's available in the scenario.
If each sub did their best to get their forces moved in a 24 hour period, there's always things that come up, that side could complete its turn in a week. Yeah, it's slow for some, I think for the subs this will be like a side project, the overall will be much busier.
So, are you in?!