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FWWC multiplayer game 2 or 3 day scenario
11-22-2025, 12:34 PM,
#5
My 2 Cents  RE: FWWC multiplayer game 2 or 3 day scenario
(11-22-2025, 03:04 AM)Almskaar Wrote: I am game is the France 14 or e Prussia 14 count me in!

Awesome!
Do you have a preference as to which side?

I was in a team game of the Minsk '44 campaign. It lasted a few years, we Soviets gave up after a strong German counter attack. In my sector, as a matter of fact. 

It was fun, but turn-around was slow at times and quick turn-around is really important for these team games. To that point, the more layers you add the more delay there will be in completion of any given turn. 

Think of the purpose of the higher levels. They wouldn't be moving any units, so their purpose would be to watch the replay and confirm prior orders to their team. How many of these upper echelon players would each side have? They would all have to pipe in every turn to indicate whether they needed to move any specific units, but really, I see them as basically reassigning Army level assets to their front-line commanders, and issuing redirectives when circumstances require. 

The front-line commanders wouldn't even get to do their moves until all of the upper echelon give the go-ahead to start modifying the turn file (i.e. to do their turns). So I'd think twice about going beyond divvying up the Army or Front commands (as the scenario may call for).

But bearing those thoughts in mind, a shorter scenario would be fun to try.
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RE: FWWC multiplayer game 2 or 3 day scenario - by Liebchen - 11-22-2025, 12:34 PM

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