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It's a Long Way to Tipperary - Round 4
5 hours ago,
#7
RE: It's a Long Way to Tipperary - Round 4
I played the “_Alt” version of the scenario as the Axis and I can say that even in that version, the only chance of success for the Allied player was to inflict as many losses as possible on the opponent, given the low value of the objectives. Perhaps in the chosen version, the ally has a few more opportunities, given that the infantry and German paratroopers do not possess offensive HA, meaning they have very little chance of countering the allied tanks. Furthermore, I believe that their anti-tank guns are quite vulnerable, thus compromising a valid defense unless armored vehicles are employed. In any case, in my opinion, the Allied player will still have to make a great effort to achieve a result that is not defeat.
"Alea iacta est" (Gaius Iulius Caesar)
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RE: It's a Long Way to Tipperary - Round 4 - by Brancaleone - 5 hours ago

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