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It's a Long Way to Tipperary Tournament - Round 3 - S43 DIME Beach
11-19-2025, 10:53 AM, (This post was last modified: 11-19-2025, 10:55 AM by Dog Soldier.)
#39
RE: It's a Long Way to Tipperary Tournament - Round 3 - S43 DIME Beach
Turn 16 12:00 PM 11 July 1943 Day Normal Conditions Visibility 5km


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Having five of nine units rally this turn is indeed a happy occurrence. Nine units disrupted with such a small overall unit count is disturbing this late in the scenario.

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Moved Italian HQs out of the airfield due to spotting from the rangers.  So far, no activity east of the Gela River except the ranger unit. Moved the recombined Italian engineer battalion into the village between the airfield and the Gela River.  Entrenched there any defense will have 90% reduction to incoming fire.

The attempt to push to Piano Lupo to seize the pillbox VP location has played out by attracting more Allied units there to stop it. I am now switching to the defensive there having shifted all my armor west to counter the 1st ID which is the bigger threat. I need to shore up the morale of the Italian units there.

The assault on the disrupted PzGr unit was a bad as I thought it would be. I retreated and combined it with its brother unit.  Pulled back the Italians in that area. There is plenty of room there to retreat and avoid contact if possible without giving up anything of value to Steel God. Swung back the troops in the Biscari to Vittoria line. I have too little information of what might be in front of me there to continue to advance while keeping my most eastern end of the line protected. It  would be hanging in the air. A juicy target for the Allies should they have some units out there

Reinforced Comiso with a German AT battery. Their quality level will be useful in case a paratroop unit is nearby to swoop in for the VP location.

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While Steel God tries to pick off vulnerable targets in my rear, two armored cars destroyed by artillery or air strike, the net turn VP decreased this turn by four points to my favor.  Not much, it is true. All I expect is to keep the VP changes each turn even or a little in my favor to force him to make a bad attack. Steel God cannot change the victory level unless I allow a surrender of a big stack or let him take a VP location. I think I have enough units in place to prevent a cheap VP location grab.  That is why his paratroops on the north edge keep edging toward the supply point. He is hoping to disrupt my forces by occupying the supply point. My engineers cannot locate fuel and are somewhat too slow to trap and finish of the nimble AB unit. I will try to force the AB unit to move to high MP hexes to prevent it from gaining any distance on my pursuing engineers.  Hope there are no other AB in the area to swoop in and attack the Caltagrione VP location. Just have take the risk for now.
Dog Soldier
Fast is fine, but accuracy is everything.- Wyatt Earp
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RE: It's a Long Way to Tipperary Tournament - Round 3 - S43 DIME Beach - by Dog Soldier - 11-19-2025, 10:53 AM

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