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It's a Long Way to Tipperary Tournament - Round 3 - S43 DIME Beach
11-09-2025, 03:31 PM, (This post was last modified: 11-09-2025, 03:32 PM by Dog Soldier.)
#22
RE: It's a Long Way to Tipperary Tournament - Round 3 - S43 DIME Beach
Turn 10 8:00 PM 10 July 1943 Day Normal Conditions Visibility 2km

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Rats. Almost half my HQ are out of command this turn. The structure of the Axis forces is such in this scenario that very little if anything can be done to bring the various formations into a combined force with a clear CoC. Instead they are all ties to top level command HQs which are not present, thus considered all as detached and separate formations. Worrisome The HG PD HQ is out of command despite sitting on the supply point on the north edge. Bad Luck. Hope that does not continue to the other German HQs next turn or I will have a hard time pressing attacks while the Allied side is still relatively weak. As each turn goes by they will get stronger. I have to inflict losses and fatigue to keep the enemy formations off balance for the expected counter attack they will make the next day.
The result is no rallies of disrupted Italian units. Was not really expecting that any would. Also irritating that the Coastal Defense HQ which was rubbed out early at Vittoria was restored where it was again just a VP delivery gift.

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Hurt the Allied forces enough to reduce the VP back to 723 which is four less than the end of Axis turn nine.  A stalemate.
Aiming to attrition the Allied 1st ID while preserving the strength of  Italians threatening the lower airfield near the Gela River.
Harassing the 1st ID defending in front of the Pillbox.  Only an HQ unit in the Pillbox Piano Lupo. Probing toward the 50 VP locations between the Pillbox and the Ponte Drillo.
Engineers are ready to blow the only bridges across the Gela River north of Gela.  Hoping his reinforcements that come in will try to approach those bridges.
I really would like to have had an infantry unit to spare to patrol along the river and alert my engineers.  Instead I will need to do some air recon on turn 13 when the sun pops up to determine if the Allied player is coming that way.
Should be able to take Biscari during the night turns 11 & 12. Then be prepared to fight the American 45th Texas ID and 82 AB which have been forcing the Coastal Defense units that could not escape into surrender.
Destroyed the other 82 AB unit of 20 men south of the ford below Vittoria.  That should leave only remnants of the 82 AB to threaten Comiso.
This is the last daylight turn for today. No dawn or dusk turns in Scicily 43.

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Dog Soldier
Fast is fine, but accuracy is everything.- Wyatt Earp
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RE: It's a Long Way to Tipperary Tournament - Round 3 - S43 DIME Beach - by Dog Soldier - 11-09-2025, 03:31 PM

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