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Using QGIS to creat a map
Yesterday, 03:53 AM,
#8
RE: Using QGIS to creat a map
(Yesterday, 12:02 AM)Jason Petho Wrote:
(05-28-2025, 06:40 PM)visionoflove Wrote:
(05-28-2025, 02:02 AM)Jason Petho Wrote: This would be a fascinating project if you can get it work and would make mapping much easier.

Right now, I do all the mapping inside the map editors, but if the base could be done in QGIS, that would be A HUGE time saver!

QGIS is also quite effective for generating map terrain – my code demonstrates how the terrain layer is created.

When it comes to landforms, achieving realistic results requires balancing the overall structure and the proportions of different landform types. This often involves significant effort, potentially using AI, because otherwise, the output can be inaccurate. It's a lengthy process.

Getting the JTCS path layer right is genuinely challenging. Similarly difficult is accurately implementing details like various rock formations, waterways, bushes, and ferry crossings, particularly along grid edges. I suspect these elements present a similar level of complexity to the path layer, and perhaps even share similar code structures within the JTCS map path system.


The bright side with QGIS is one can create their own data, or modify existing data to make it historical. As noted above, even being able to add road, rail, hydrology, forest and town/village areas would be a huge time saver and then fill in the map later with the proper details. 

That's a massive challenge and impressive indeed. I'd probably recommend looking at the Middle East or Vietnam map editors as the new WW2 games will be based on those - and they have a large number of new tile types.

I agree with you. The ability of QGIS to automate base layers like roads, rail, hydrology, forests, and towns would indeed be a significant time-saver for large maps. Manual creation is very time-consuming, as you've experienced with your Vietnam maps.

You're correct,the Middle East and Vietnam map editors could provide new insights with their expanded tile types. It may a good recommendation, and I'm interested in exploring them. However, acquiring those newer games has been challenging due to their cost and inconvenience of purchasing them in China through sites like Matrix Games or Wargame.com.

Even with current tools, addressing the JTCS path layer remains the primary challenge, particularly concerning the hexagonal grid's unique connectivity. Issues like partially generated roads or compressed sections often occur, despite considering the 2^6 permutations. This underscores the complexity of this automation project, even for generating the "skeleton" you mentioned. Success in this area would be a significant development.
Canoe

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Messages In This Thread
Using QGIS to creat a map - by visionoflove - 05-27-2025, 10:12 PM
RE: Using QGIS to creat a map - by visionoflove - 05-28-2025, 01:28 AM
RE: Using QGIS to creat a map - by Jason Petho - 05-28-2025, 02:02 AM
RE: Using QGIS to creat a map - by visionoflove - 05-28-2025, 06:27 PM
RE: Using QGIS to creat a map - by Jason Petho - 05-28-2025, 11:58 PM
RE: Using QGIS to creat a map - by visionoflove - 05-28-2025, 06:40 PM
RE: Using QGIS to creat a map - by Jason Petho - Yesterday, 12:02 AM
RE: Using QGIS to creat a map - by visionoflove - Yesterday, 03:53 AM

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