(05-28-2025, 06:40 PM)visionoflove Wrote: (05-28-2025, 02:02 AM)Jason Petho Wrote: This would be a fascinating project if you can get it work and would make mapping much easier.
Right now, I do all the mapping inside the map editors, but if the base could be done in QGIS, that would be A HUGE time saver!
QGIS is also quite effective for generating map terrain – my code demonstrates how the terrain layer is created.
When it comes to landforms, achieving realistic results requires balancing the overall structure and the proportions of different landform types. This often involves significant effort, potentially using AI, because otherwise, the output can be inaccurate. It's a lengthy process.
Getting the JTCS path layer right is genuinely challenging. Similarly difficult is accurately implementing details like various rock formations, waterways, bushes, and ferry crossings, particularly along grid edges. I suspect these elements present a similar level of complexity to the path layer, and perhaps even share similar code structures within the JTCS map path system.
The bright side with QGIS is one can create their own data, or modify existing data to make it historical. As noted above, even being able to add road, rail, hydrology, forest and town/village areas would be a huge time saver and then fill in the map later with the proper details.
That's a massive challenge and impressive indeed. I'd probably recommend looking at the Middle East or Vietnam map editors as the new WW2 games will be based on those - and they have a large number of new tile types.