• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Supply dumps
08-24-2022, 03:20 PM,
#7
RE: Supply dumps
(08-16-2022, 03:46 AM)jonnymacbrown Wrote:
(08-16-2022, 02:54 AM)Liebchen Wrote:
(08-16-2022, 01:44 AM)Ricky B Wrote: So that is a supply source as I noted, which are typically but not always, on a map edge. You can call it a supply dump, which would be partially accurate - although in Korsun and Stalingrad, they sometimes represent airfields.

But as I say, even in the middle of the map, they use the same behavior, and I would say hard to justify having ones in the middle of the map show up, while map edges don't. And map edge ones were not shown on purpose. But if you want to change all to be visible, push for it. David comes by and may see this, if you request it, but probably better to ask WDS directly.

To be clear, I'm not complaining or advocating for any changes, just noting this odd result of the rules.
Hi Liebchen! I just updated Bulge_Revived 3.0 and gave St. Vith and Bastogne intrinsic Allied supply (value 2). Basically if either one gets visibly isolated, yet the units inside don't become isolated, then you know there's a supply source there; for example  jonny

Well, of course.

But say I overrun their supply source. Shouldn't my troops recognize barrels of fuel, crates of ammo, and stockpiles of food? Even if they can't use it, it would be a noteworthy thing to pass up the chain of command, to get marked on a map.

Just sayin'.
Quote this message in a reply


Messages In This Thread
Supply dumps - by Liebchen - 08-15-2022, 02:52 AM
RE: Supply dumps - by Ricky B - 08-15-2022, 02:57 AM
RE: Supply dumps - by Liebchen - 08-15-2022, 03:21 AM
RE: Supply dumps - by Ricky B - 08-16-2022, 01:44 AM
RE: Supply dumps - by Liebchen - 08-16-2022, 02:54 AM
RE: Supply dumps - by jonnymacbrown - 08-16-2022, 03:46 AM
RE: Supply dumps - by Liebchen - 08-24-2022, 03:20 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)