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New to Panzer Campaigns, have many questions... Let's start with HQ's
06-07-2022, 06:32 PM,
#8
RE: New to Panzer Campaigns, have many questions... Let's start with HQ's
(06-07-2022, 03:19 PM)MisterMark Wrote: I'm just still curious as to what the practical and mathematical negative consequences are of breaking an HQ?  Fundamentally we could all agree that it is something that would aid in winning the game but what are the actual mechanics that the game is factoring in?

Without going into the maths the practical effects are that the subordinate units will receive no benefits from being in the command range of the HQ be that disruption recovery, low ammo/fuel recovery and possible replacements.

Essentially without the support of their HQ the rest of the formation will fall apart very quickly.
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RE: New to Panzer Campaigns, have many questions... Let's start with HQ's - by Mr Grumpy - 06-07-2022, 06:32 PM

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