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New to Panzer Campaigns, have many questions... Let's start with HQ's
06-07-2022, 03:19 PM, (This post was last modified: 06-07-2022, 03:31 PM by MisterMark.)
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RE: New to Panzer Campaigns, have many questions... Let's start with HQ's
For what it's worth, I pretty much have a divisional and regimental HQ trapped and isolated in a game vs the AI (see attached screenshot)... I can see the point of wanting to eliminate them if they can still spot/call in arty or block a vital road, etc.  

However, if I can break them without eliminating them and push them out of the way, would it be safe to assume they have no positive impact on their subordinate battalions and should allow the elimination of the individual battalions to be quicker/easier?  I'm just still curious as to what the practical and mathematical negative consequences are of breaking an HQ?  Fundamentally we could all agree that it is something that would aid in winning the game but what are the actual mechanics that the game is factoring in?

Thoughts?

-Mark


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RE: New to Panzer Campaigns, have many questions... Let's start with HQ's - by MisterMark - 06-07-2022, 03:19 PM

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