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Clearing rubble
02-12-2022, 09:44 AM,
#16
RE: Clearing rubble
(02-12-2022, 09:24 AM)Lethal Wrote: In some scenarios I have given up trying to clear rubble presuming the scenario designer has set this due to historical reasons (only a presumption on my part!) and length of scenario.  Another interesting trick is "RUBBLE" only changes to "Rubble" when the hex is cleared, easy to miss this. 

If the clearing engineer unit has less than 100 pers its chance of success will be reduced accordingly.

No, I do not think the number of men changes the probability for rubble clearance in any way. When the manual says "The probability that the rubble will be cleared in the hex is half the Digging-In Parameter Data value per turn", it means literally that.

I am not saying that this is how it should be but this is how it is.

John
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Messages In This Thread
Clearing rubble - by jonnymacbrown - 02-11-2022, 01:07 PM
RE: Clearing rubble - by lezgo killemall - 02-11-2022, 01:21 PM
RE: Clearing rubble - by Lethal - 02-11-2022, 06:32 PM
RE: Clearing rubble - by dukemat - 02-12-2022, 12:06 AM
RE: Clearing rubble - by jonnymacbrown - 02-12-2022, 12:18 AM
RE: Clearing rubble - by Landser34 - 02-12-2022, 12:28 AM
RE: Clearing rubble - by dukemat - 02-12-2022, 01:35 AM
RE: Clearing rubble - by wildb - 02-12-2022, 02:23 AM
RE: Clearing rubble - by dukemat - 02-12-2022, 02:57 AM
RE: Clearing rubble - by ComradeP - 02-12-2022, 04:14 AM
RE: Clearing rubble - by Green - 02-12-2022, 06:15 AM
RE: Clearing rubble - by dukemat - 02-12-2022, 05:37 AM
RE: Clearing rubble - by Green - 02-12-2022, 07:29 AM
RE: Clearing rubble - by ComradeP - 02-12-2022, 07:39 AM
RE: Clearing rubble - by Green - 02-12-2022, 10:01 AM
RE: Clearing rubble - by Lethal - 02-12-2022, 09:24 AM
RE: Clearing rubble - by Green - 02-12-2022, 09:44 AM
RE: Clearing rubble - by LordDeadwood - 02-12-2022, 11:52 AM
RE: Clearing rubble - by Green - 02-12-2022, 01:33 PM
RE: Clearing rubble - by Lethal - 02-12-2022, 08:02 PM
RE: Clearing rubble - by Gris - 02-13-2022, 05:29 AM

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