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Early American War Pondering
01-29-2022, 11:16 AM, (This post was last modified: 01-29-2022, 11:17 AM by -72-.)
#10
RE: Early American War Pondering
From the PDT guide for Napoleonic Battles:

Quote:Section III -Weapons Range and Values
Line 40-88 (length of this section varies by number of weapon codes)
Begins weapon lines for each weapon's code letter, range and effectiveness
values.
Adding "+" after the letter gives that weapon Indirect Fire capability
Adding "-" after the letter gives that weapon No Bayonets capability
Sample line:
A 1 16 2 14 3 12 4 8 7 6 10 3 12 2 16 1 -1
A = Weapon.dat code (in this case French 12lb gun)
Range/Effectiveness
1 16 (weapon has a value of “16” at 1 hex)
2 14
3 12
4 8
5 thru 7 6
8 thru 10 3
11 & 12 2
13 thru 16 1
The last entry for each line must be "-1"
...

Line 89 $

There doesn't appear to be any flags that can be added to the Civil War series - none is mentioned in the PDT guide, just how the weapons' effects are coded.   The '$' symbol basically just tell the program that you're done coding weapons impacts an to move on to its next category.

For Musket and Pike, the documentation isn't set up as a separate document -it is all at the tail end of the notes.pdf file -it doesn't go into as much depth about the ranges etc, like the above, but there are many more flags that you can add for different capabilities.

Quote:Lines: For each weapon until $, fire effectiveness values.
Use Upper Case letter for "Soft target" fire values, use lower case for "hard target" values.
To flag a weapon as having "no bayonets" place "-" at the end of the weapon character, this will
reduce the melee strength of that weapon to 1/3 normal value.
To give artillery indirect fire capability, put a ‘+’ after the weapon character.
To flag a weapon as being "single use" place "*" at the end of the weapon character.
To flag a weapon as needing "setup" place "!" at the end of the weapon character.
To flag a weapon as "no defensive fire" place "@" at the end of the weapon character,


There are 2 lines for each weapon type in Musket and Pike- the top line is for effectiveness against non-armoured targets, the bottom line for armoured targets (and you can set what has armour, and what levels you want in the OOB file).
Bydand
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Messages In This Thread
Early American War Pondering - by Sean - 01-07-2022, 10:26 AM
RE: Early American War Pondering - by Sean - 01-07-2022, 06:19 PM
RE: Early American War Pondering - by Sean - 01-08-2022, 09:43 AM
RE: Early American War Pondering - by -72- - 01-08-2022, 05:24 PM
RE: Early American War Pondering - by Sean - 01-08-2022, 06:27 PM
RE: Early American War Pondering - by Sean - 01-28-2022, 05:35 PM
RE: Early American War Pondering - by -72- - 01-29-2022, 08:34 AM
RE: Early American War Pondering - by Sean - 01-29-2022, 10:08 AM
RE: Early American War Pondering - by -72- - 01-29-2022, 11:16 AM
RE: Early American War Pondering - by Sean - 01-30-2022, 10:07 AM
RE: Early American War Pondering - by zovs66 - 01-31-2022, 01:26 AM

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