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Combat Values
12-25-2021, 01:12 PM,
#5
RE: Combat Values
(12-25-2021, 09:17 AM)Barly Wrote: Thanks for the speedy and informative response.

As a bit of a test I made the first 2 variables 50 and 250 I think from memory-was getting some casualties now. I wanted more of Meat Grinder rather than a Morale Grinder for Combat.


I might even up the Fire Low Loss Value parameter to experiment ,thanks to Xerxes77 for picking up on this part of my question. I also happy to know the meaning of all these values. Thanks very much.


Warhorse thanks for your answer too;
your phrase "while at the same time the weapon got less effective" ; does this mean as battle goes on turn after turn the Weapon Lethality goes down? And if So is a Variable responsible for this (that I could maybe turn off) or is it Hard Coded into the Game to simulate Battle Fatigue ,as in Soldiers start fresh at full Lethality and every time they fire they get less effective?

By default, the game was set up that every shot the weapon would decrease in effectiveness, so in my mod I made most of them X, no decrease, a lot of work but like it more. Some weapons I left alone that were known to wear down quicker. Still, if a weapon is dropped, it will decrease to 50%. This effectiveness setting is in the weapon.dat.
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Messages In This Thread
Combat Values - by Sean - 12-24-2021, 04:57 PM
RE: Combat Values - by Xerxes77 - 12-24-2021, 08:57 PM
RE: Combat Values - by Warhorse - 12-24-2021, 09:17 PM
RE: Combat Values - by Sean - 12-25-2021, 09:17 AM
RE: Combat Values - by Warhorse - 12-25-2021, 01:12 PM
RE: Combat Values - by Xerxes77 - 12-25-2021, 01:32 PM
RE: Combat Values - by Sean - 12-30-2021, 06:42 PM
RE: Combat Values - by Xerxes77 - 12-30-2021, 10:43 PM
RE: Combat Values - by Sean - 02-14-2023, 05:54 PM
RE: Combat Values - by Xerxes77 - 02-14-2023, 10:21 PM
RE: Combat Values - by Sean - 02-15-2023, 10:50 AM
RE: Combat Values - by Embis - 02-19-2023, 02:53 AM
RE: Combat Values - by Stejones82 - 02-19-2023, 08:11 AM

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