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Potential bug when crossing a stream without a bridge along a road
04-02-2021, 05:27 PM,
#5
RE: Potential bug when crossing a stream without a bridge along a road
(03-10-2021, 12:30 AM)ComradeP Wrote: The recent discussion about movement points got me thinking and testing, and I think the following situation might be a bug.

I ran the test in France '40 because I needed units that would have MP's left after crossing into a village hex and streams with and without bridges.

[Image: rDaU2tF.jpg]

Yep, I have pointed this out somewhere in another thread some time ago. It's weird. All bridges should have 0 MP cost (because they're handled via road movement anyway).
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RE: Potential bug when crossing a stream without a bridge along a road - by Mowgli - 04-02-2021, 05:27 PM

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