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Musket and Pike Series oddities
12-10-2020, 06:12 AM,
#5
RE: Musket and Pike Series oddities
(12-10-2020, 02:49 AM)Gary McClellan Wrote: I've done some testing on the Cav issue and bounced it off of Rich White and others, and here is where we sit at the moment.

The 4 tag for cavalry oob is something that was added in REN, but SYW added a rule for melee pre-disruption.  If a unit melees across (say a stream) or into (say a trench) a terrain feature that causes disruption, that unit is given the melee penalty for being disrupted.  So, for a defending unit in a trench, you're already stacking the D penalty and the trench penalty. 

To give the Cav units the penalty you mention would be simple overkill.

(The REN command issues are Rich White's territory to look at. He's been made aware of the comment.)

Thanks Gary, by that logic, Rich might have some OOB coding to do as the Ren. patch 1.05 added the same "pre melee disruption" as 7YW.   ;)   ie    "Melee across a hexside or into a hex that would cause Disorder results  in the same Melee penalty as if the unit was Disordered"
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RE: Musket and Pike Series oddities - by TheGrayMouser - 12-10-2020, 06:12 AM

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