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WIP 2D Mod
01-10-2020, 02:05 PM,
#7
RE: WIP 2D Mod
Version 1.3.5 Uploaded.
I've reverted back to the old beach hexes using the original graphics. The bright yellow bothered me. Both 2D and 3D.
While I was at it, I toned down a host of graphics trying to get rid of the bright colors.
I'm trying to get the 3D roads to match the 2D but work is slow. Right now I've included my own 3D secondary roads.
Cleaned up more files.

I've included the old 2D units and vehicles for RV, AOTR and ES. I think I've solved the MP40 and flamethrower problem but unfortunately I won't be able to do anything about the vehicles.
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Messages In This Thread
WIP 2D Mod - by bigus - 11-05-2018, 07:06 AM
RE: WIP 2D Mod - by bigus - 11-12-2018, 07:17 AM
RE: WIP 2D Mod - by bigus - 11-30-2018, 01:48 PM
RE: WIP 2D Mod - by bigus - 12-31-2018, 05:46 AM
RE: WIP 2D Mod - by bigus - 01-25-2019, 01:49 PM
RE: WIP 2D Mod - by bigus - 10-02-2019, 11:49 AM
RE: WIP 2D Mod - by bigus - 01-10-2020, 02:05 PM
RE: WIP 2D Mod - by Compass Rose - 01-10-2020, 10:52 PM
RE: WIP 2D Mod - by bigus - 02-01-2020, 10:12 AM
RE: WIP 2D Mod - by bigus - 02-13-2020, 01:38 PM
RE: WIP 2D Mod - by Wolfgang - 02-13-2020, 10:56 PM
RE: WIP 2D Mod - by bigus - 02-13-2020, 11:56 PM
RE: WIP 2D Mod - by Wolfgang - 02-15-2020, 04:55 PM
RE: WIP 2D Mod - by -72- - 02-15-2020, 10:29 PM
RE: WIP 2D Mod - by bigus - 02-17-2020, 03:32 PM

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