RE: France '40 Gold Team Game
As Brammer prefers the German side, you'd become the third Allied player.
If everybody is OK with:
Allied: Der Landser, larsonney, ComradeP
German: Liebchen, OJW, Brammer.
we can start talking about the optional and house rules.
It would be helpful to hear from Prucha or testers if the scenarios were designed around using the Alternative combat rules. As noted earlier, I think using alt assault is a bad idea as it makes bunkers very difficult to take. As the Maginot Line consists of pillboxes, which can be assaulted with relative ease, it could theoretically be taken but it would be very difficult to do so I don't think that's a reason for playing with the alt assault rule.
As casualties can come from any unit in a stack, it's also possible for multiple units in a stack to Disrupt from a single attack using the alt rules. This is worse for the Allied players than for the German players due to the plethora of not so hot D-E quality units we have. If we decide to play with Delayed Disruption Reporting, the advantage the German players enjoy would be lessened a bit.
Regardless of whether we use rules that use the target selection dialog or not, to avoid cherry picking units and Disrupting them one by one, I'd prefer to play with Delayed Disruption Reporting due to the low quality of many Allied units.
I like the Quality Fatigue Modifier, but if some of you don't and want to play without it that's fine as well.
Counterbattery Fire or Fire/Air Strikes by the Map are off by default which seems to be suitable.
I'm indifferent to Recon Spotting.
Even though it's off by default, the campaigns scenario always has Locking ZOCs as the ZOC movement multiplier is 0, meaning it's impossible to move ZOC-to-ZOC.
As suggested in the scenario description, I'd prefer to play with Programmed Weather.
As to the campaign: does anyone object to playing B3, long, multiple paths the Germans can take to win, wired bridges?
Take a look at post #24 and name the house rules you'd like to use. Additionally, voice your opinion on whether the Germans have to land the Luftlande division units at Dutch airfields regardless of whether they are Dutch or German controlled. Note: remember that reinforcements can be placed at any point during a turn, you don't need to place them at the start of the turn. Even though the Fallschirmjaeger can't assault any hex during turn 1, they can assault hexes during turn 2 before reinforcements are placed.
|