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Operation Cobra Rev 2
01-04-2019, 10:02 AM,
#8
RE: Operation Cobra Rev 2
I de-scaled a tuna once or twice...

Yes Ed I know what you mean...this one is actually scaled UP a little because Villers Bocage would be oh...two hexes by two hexes...lol... So I blew her up a little bit to make it playable. 10 Turns. It's place in time and space is debatable, but I hope it exists on your hard drive soon as a random collection of ones and zeros. Almost done with it. Another test or two should do it.

There is another scenario out there already for Villers Bocage...and I do not wish to disparage his/her work...but my version is called Villers44. Soon to be at a theater near you...

It's an ambush.
Wittmann's Tigers have to hit and run.
Or...maybe they stay and do just a little bit more damage?

That is the first decision for this scenario.
Once the British armoured column releases Herr Wittmann is seriously outnumbered.

Regards,

Dan
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Messages In This Thread
Operation Cobra Rev 2 - by Dan Caviness - 12-09-2018, 01:31 AM
RE: Operation Cobra Rev 2 - by Death~Dealer - 12-26-2018, 04:19 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 12-26-2018, 11:28 PM
RE: Operation Cobra Rev 2 - by Death~Dealer - 01-03-2019, 03:51 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-04-2019, 04:16 AM
RE: Operation Cobra Rev 2 - by Death~Dealer - 01-04-2019, 09:41 AM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-04-2019, 10:02 AM
RE: Operation Cobra Rev 2 - by Death~Dealer - 01-04-2019, 03:21 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-19-2019, 02:50 AM
RE: Operation Cobra Rev 2 - by Big Ivan - 01-04-2019, 10:07 PM
RE: Operation Cobra Rev 2 - by fritzfarlig - 01-14-2019, 05:23 PM
RE: Operation Cobra Rev 2 - by Dan Caviness - 01-19-2019, 03:00 AM

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