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				RE: Question about the combat system 
				 
					There are 2 types of assaults in game, the less bloody that search win an hex you need and other a lot more bloody orientated to vaporized traped enemy units with no scape route and with very low or 0 combat value. 
 
Assault is not only infantry searching melee, is allways a first part where attacker try soft defender, assaults with no preparation usually are a disaster for attacker... only a "sleeping" enemy or an attack from unexpected direction could win and these 2 situations are not covered in PzC... units allways are ready to fight when are assaulted and they have 360º cover all around.
				 
				
				
				
				
				 
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