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CS: East Front III early alpha screenshots
06-24-2018, 02:50 AM,
#12
RE: CS: East Front III early alpha screenshots
(06-24-2018, 12:38 AM)Battle Kat Wrote:
(06-24-2018, 12:17 AM)Ivan The Big Wrote: First off I think the new treatment of mines will be a game changer indeed. I've always been a proponent of not being able to see mines until its to late.

Second, as in CSME, recon will be a big feature hands down. Wink

Third, being able to give the computer commands and execute orders is just plain awesome!! As we all know the A/I is weak. This function will change all of that I'm sure. Eek

Forth, any 3D screen shots for us 3D lovers?! Helmet Wink

Fifth, will 2D black silhouettes and NATO graphics be coming along for the ride with the new engine in 'Nam & EFIII?   Whistle

ItB Cigar5


Here's a very early 3D screenshot, before Mike's got his hands on those units. They are of JTCS vintage placeholders at the moment. 

For 2D NATO symbols for sure, while with the 2D profiles need to think how to get them done. Have to simplify the task somehow, so many of them, especially with the new, redone OOBs. 

As for the screenshot, here's 3D Zoom-In view, where units are similar size to JTCS Zoom-In, but terrain tiles are 150% in size. Looks much more tactical now, as maps got way larger. I for one really like these new larger maps as a whole. 

[Image: 97D46CDB04CE48FBAD463CC4D13A837D.jpg]

Yes Battle Kat I'm liking the new 3D scaling more and more. With hexes being larger it doesn't look as cluttered and like you say a more tactical feel. Also the new alpha tool bar is nice!

One issue I noticed with CSME in 3D the sides for embankments blend in to well with the surrounding base hex color. My old eyes have a tough time seeing whether is an embankment or not. Perhaps a little bit more contrast could be added in future updates.

As for the 2D black silhouettes hopefully a quick method for doing that can be achieved. 

Cheers!

ItB
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RE: CS: East Front III early alpha screenshots - by Big Ivan - 06-24-2018, 02:50 AM

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