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WITE Campaign Game, ver 1.09
06-15-2017, 02:42 PM,
#15
RE: WITE Campaign Game, ver 1.09
(06-15-2017, 10:36 AM)Currahee Wrote: [quote pid='420973' dateline='1497404248']
I'm playing at "normal" level, but also "better cv approximation"....does anyone know what that does, or which side it favors?

[/quote]
Hi Currahee,

Depends on the Patch, info below from the What's New PDF. I am guessing you are talking about the Alt CV, or the 1.08.00 patch. Really for multiplayer, so in an AI game, it would favor the player, less guessing.

v1.09.01

32. CV Mode will be now a game option, rather than a scenario parameter, so any of the six modes will be available for use in any scenario. “Alternate CV” means the value shown on counters will be a more accurate representation of the final CV in combat (it will show non-random, expected, value of randomly determined final CV, as usual without the impact of forts and terrain on the attacker’s CV, when outside actual combat). CV Mode also allows to decide whether artillery and support elements should have a small impact on unit CV value, or not. The modes are: a. Default: combat value of artillery elements is 0, combat value of support elements is 1, normal CV, b. Better CV Math: combat value of artillery elements is 0, combat value of support elements is 1, alternate CV, c. Art. 1, Sup. 0: combat value of artillery elements is 1, combat value of support elements is 0, normal CV, d. Art. 1, Sup. 0, Better CV Math: combat value of artillery elements is 1, combat value of support elements is 0, alternate CV, e. Art. 1, Sup. 1: combat value of artillery elements is 1, combat value of support elements is 1, normal CV, f. Art. 1, Sup. 1, Better CV Math: combat value of artillery elements is 1, combat value of support elements is 1, alternate CV.

v1.08.00

47. Added the ability to change how the CV is calculated and what base CV values are used in the editor. Under “Alternate Values A” CV of artillery elements is 1 (up from 0), and CV of “Labor” and “Support” elements is 0 (down from 1). Under “Alternate Values B” CV of artillery elements is 1 (up from 0). “Improved Calculation” means using proper math for determining the impact of morale and experience as well as leader skills to get a better approximation of unit CV in combat. Expect to see higher CV on the counters, especially the offensive CV. On the other hand the CV in combat will no longer go up as much as before, so make sure you have clear superiority when attacking. Alternate base values allow to better see the growth of intrinsic artillery and the higher proportion of fighting elements vs the logistical tail in Soviet units. The idea behind this rule is to close the gap between displayed CV and actual combat performance. Under default rules, late war Soviet units are usually perfectly safe attacking at 1:1 ratio, whereas Axis units must use 2:1 to achieve the same rate of success. The parameter (called “CV Mode”) can be set to any of the 6 combinations of default or alternate values and default or improved calculations. There is a variant of 1941 Campaign scenario with “Improved Calculation” turned on, called “1941-45 Campaign - Alt CV”. Unfortunately, “Improved Calculation” requires more computing power, and thus may slow down the game, especially when played against the AI. The suggestion is to use this scenario only for multiplayer games.

See you on the Steppe!
'Millions died or suffered in the mud of Flanders between 1914-18. Who remembers them? Even those with names on their graves are by now unknown soldiers.' - Mier Ronnen, Jerusalem Post, 1933 Gris
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Messages In This Thread
WITE Campaign Game, ver 1.09 - by Currahee - 06-05-2017, 11:52 AM
RE: WITE Campaign Game, ver 1.09 - by Gris - 06-06-2017, 12:32 AM
RE: WITE Campaign Game, ver 1.09 - by Currahee - 06-06-2017, 12:57 AM
RE: WITE Campaign Game, ver 1.09 - by Weasel - 06-06-2017, 04:56 AM
RE: WITE Campaign Game, ver 1.09 - by Gris - 06-06-2017, 06:43 AM
RE: WITE Campaign Game, ver 1.09 - by Weasel - 06-06-2017, 12:29 PM
RE: WITE Campaign Game, ver 1.09 - by Gris - 06-06-2017, 02:40 PM
RE: WITE Campaign Game, ver 1.09 - by Currahee - 06-07-2017, 05:00 AM
RE: WITE Campaign Game, ver 1.09 - by Weasel - 06-09-2017, 06:02 AM
RE: WITE Campaign Game, ver 1.09 - by Currahee - 06-12-2017, 01:15 PM
RE: WITE Campaign Game, ver 1.09 - by Weasel - 06-13-2017, 08:55 AM
RE: WITE Campaign Game, ver 1.09 - by Currahee - 06-14-2017, 12:04 AM
RE: WITE Campaign Game, ver 1.09 - by Weasel - 06-14-2017, 11:37 AM
RE: WITE Campaign Game, ver 1.09 - by Currahee - 06-15-2017, 10:36 AM
RE: WITE Campaign Game, ver 1.09 - by Gris - 06-15-2017, 02:42 PM
RE: WITE Campaign Game, ver 1.09 - by Currahee - 06-16-2017, 02:07 AM
RE: WITE Campaign Game, ver 1.09 - by Gris - 06-16-2017, 05:17 AM
RE: WITE Campaign Game, ver 1.09 - by Currahee - 06-17-2017, 01:41 AM
Stavka for support units - by Weasel - 06-16-2017, 07:46 AM
RE: Stavka for support units - by Gris - 06-16-2017, 08:19 AM
RE: WITE Campaign Game, ver 1.09 - by Weasel - 06-17-2017, 09:25 AM
RE: WITE Campaign Game, ver 1.09 - by Gris - 06-17-2017, 10:25 AM
RE: WITE Campaign Game, ver 1.09 - by Weasel - 06-17-2017, 11:26 AM
RE: WITE Campaign Game, ver 1.09 - by Gris - 06-17-2017, 12:06 PM
RE: WITE Campaign Game, ver 1.09 - by Currahee - 06-28-2017, 01:09 PM
RE: WITE Campaign Game, ver 1.09 - by Currahee - 07-04-2017, 11:57 AM
RE: WITE Campaign Game, ver 1.09 - by Weasel - 07-04-2017, 12:58 PM

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