• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


CSME 1.02 - AAR - Battlefields of Old (vs Greg)
12-01-2016, 02:51 PM,
#13
RE: CSME 1.02 - AAR - Battlefields of Old (vs Greg)
Battlefields of Old - Turn 12

Here is the overall situation at Fort Cappuzo Musa'id.  Looks like my infantry attack is going well in the north and I am advancing from the fort towards the southern extremeties of Musa'id.  

[Image: greg_jp_battlefields_turn12_001.PNG]

To the north of Musa'id, my couple tank companies and supporting infantry are closing in on securing the main road into the town from the north. Hopefully that will prevent any reinforcements from arriving.

[Image: greg_jp_battlefields_turn12_002.PNG]

At Musa'id, I am having to use smoke already to protect my advance. I am too far away from the edge of the town to be effective.

[Image: greg_jp_battlefields_turn12_003.PNG]

Fortunately, the Fort Cappuzo position is very secure and I am about to advance north to join the assault at Musa'id.

[Image: greg_jp_battlefields_turn12_004.PNG]
Send this user an email
Quote this message in a reply


Messages In This Thread
RE: CSME 1.02 - AAR - Battlefields of Old (vs Greg) - by Jason Petho - 12-01-2016, 02:51 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)