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CSME 1.02 - AAR - Battlefields of Old (vs Greg)
11-16-2016, 01:31 PM,
#10
RE: CSME 1.02 - AAR - Battlefields of Old (vs Greg)
Battlefields of Old - Turn 9

Some Libyan reconnaissance cars in the far west. Unfortunately, I don't have anything that I can take them out over here, but I will keep an eye on what they are up to.

[Image: greg_jp_battlefields_turn09_001.PNG]

The assault on Fort Cappuzo seems to be going well so far. My artillery is landing where I need it and I am able to advance closer every turn. I should gain a foothold in the fort in a couple turns.

[Image: greg_jp_battlefields_turn09_002.PNG]

Here is a 3D view of the assault. Two companies of infantry plus a couple battalions of tanks should be enough to do the job.

[Image: greg_jp_battlefields_turn09_003.PNG]

Further north, all is going well.  I have split my force into two. One small battalion sized force will advance north and attempt to cut off the main road from reinforcements while my main assault takes Musa'id and Umm Sa'ad.

[Image: greg_jp_battlefields_turn09_004.PNG]
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RE: CSME 1.02 - AAR - Battlefields of Old (vs Greg) - by Jason Petho - 11-16-2016, 01:31 PM

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