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WF scenario
07-07-2016, 07:57 PM, (This post was last modified: 07-07-2016, 09:25 PM by zap.)
#5
RE: WF scenario
I took a look at what you did looks interesting.

One of the observations just looking at the map. If you want to get it to around 50 turns you may have to consider having reinforcements come in at hexes closer to center of the map. Or shorten the map. In playing the NML5 the long distance that troops have to travel eats up a lot of turns.


Anyhow, good effort. You've taken the inspiration from the NML5 scenario and created your own.
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Messages In This Thread
WF scenario - by RedDevil - 07-07-2016, 05:01 AM
RE: WF scenario - by Warhorse - 07-07-2016, 06:36 AM
RE: WF scenario - by ScoutsOut - 07-07-2016, 05:54 PM
RE: WF scenario - by zap - 07-07-2016, 07:13 PM
RE: WF scenario - by RedDevil - 07-07-2016, 09:15 PM
RE: WF scenario - by ScoutsOut - 07-07-2016, 09:36 PM
RE: WF scenario - by zap - 07-07-2016, 07:57 PM
RE: WF scenario - by zap - 07-07-2016, 09:54 PM
RE: WF scenario - by fritzfarlig - 07-08-2016, 07:46 AM
RE: WF scenario - by RedDevil - 07-08-2016, 08:02 AM
RE: WF scenario - by fritzfarlig - 07-08-2016, 04:19 PM
RE: WF scenario - by RedDevil - 07-09-2016, 06:24 AM
RE: WF scenario - by RedDevil - 07-08-2016, 08:09 AM
RE: WF scenario - by RedDevil - 07-10-2016, 01:15 AM
RE: WF scenario - by RedDevil - 07-16-2016, 05:44 AM
RE: WF scenario - by RedDevil - 07-20-2016, 11:19 PM
RE: WF scenario - by RedDevil - 07-25-2016, 06:22 AM
RE: WF scenario - by zap - 07-25-2016, 07:42 AM
RE: WF scenario - by RedDevil - 07-25-2016, 08:00 AM
RE: WF scenario - by zap - 07-25-2016, 08:27 AM
RE: WF scenario - by RedDevil - 07-25-2016, 08:36 PM
RE: WF scenario - by RedDevil - 07-25-2016, 10:07 PM
RE: WF scenario - by RedDevil - 07-28-2016, 07:22 PM
RE: WF scenario - by RedDevil - 07-29-2016, 07:16 AM
RE: WF scenario - by RedDevil - 08-08-2016, 08:43 AM
RE: WF scenario - by RedDevil - 08-22-2016, 11:54 AM

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