| RE: True then and now 
					Jason,
 Just a prelim list for the time being, I will add as I consolidate and gather info.
 
 Motorcycles - defense of 3?-  can spot units without riders - even leaders can't do that.
 empty trucks-  the retreat kings- they can retreat 20 miles..- the retreat routine needs fixed.
 Bunkers/ Pillboxes - +20 defense? - to what? -  AT guns get creamed from range 3 MG shots and range 10  tank fire.. huh?, Inf units get disrupted and killed from T34 shots from 10 hexes out?
 The hidden shooter at 50%? 25% maybe.. but not 50% ...really screws up the scenarios IMO
 Armor facing- more retreats than kills when shooting in the rear- acceptable when frontal engagements, but in the rear should be a kill, not a retreat to Moscow party..
 Various image issues - Names of commanders walk off to the left- can't even tell if it's a HAUPT or MAJOR at some points in game - other issues with missing images- start with Romania units.
 
 
 
 
 ** off note**
 Campaign game- no sense in the prelim setups- units scattered to the wind -  takes hours to set up- really takes the enjoyment out of it. (might not be you all doing, but it is something worth noting)
 MCS OOB listings- all those Boats and Ferrys-  not a single scenario require their use, but they are included in the OOBs for campaigns. you gotta set them up.
 Mine engineers- can only lay 1 SP - no reloading?
 
Faith Divides Us, Death Unites Us.
 
				
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