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Wiggum's "Battles of Normandy" Artwork Mod
12-22-2015, 11:10 PM,
#22
RE: Wiggum's "Battles of Normandy" Artwork Mod
(12-22-2015, 10:50 PM)wiggum Wrote: Great, cant wait to use the final version of your tweaks !

I agree with you, the railroads will be the most frustrating and time consuming thing to change.
It would be not that difficult if a style similar to the MapMod railwork artwork would be used.

What do you think about the roads ?
Especially the primary vs. secondary thing ?

Another quick question:
Are the damaged railroads (2DDamage100) and trails (2DTrails100) used in the stock scenarios ?

All the transport network will be very hard to mod. I have a few ideas how to do it, but it's something I don't have time for in the very near future. It took me quite a while to get the current files done.

As far as trails, yes they are used, while damaged railroad is not. There is no railroad capacity/movement in Normandy - mainly due to Allied air superiority and hence little point of putting damaged rail on the map other than for aesthetic reasons.

David
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RE: Wiggum's "Battles of Normandy" Artwork Mod - by Strela - 12-22-2015, 11:10 PM

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