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FWWC - Shrinking fire values
01-27-2015, 02:31 AM,
#4
RE: FWWC - Shrinking fire values
@Ricky B
No I use full results because only there I see the fire value.
And I think we have no density modifier like in the Napi and Civil War series, but even if so it would like you said just show up in the results not in the fire value.


@jim pfleck
No disorder, with multiple units fire would be distributed like this:
"When a stack of soft targets is fired upon, then one randomly selected target in
that stack receives the majority of the fire while the other units in that stack
receive fire proportional to their strength relative to the total stack."
(p.30 France 14 manual)

Randomness would only be visible in the results as the casualties are randomly set between the low and high casualty value:
"For example, given a combat value of 40, a modifier of 25%, a Low Combat
Value of 50 and a High Combat Value of 250, the effective combat value would
be 50 (= 40 + 25%). This would be 5% of the base-line combat value of 1000.
Thus the low casualty value would be 2.5 (= 50 * 5%) and the high casualty
value would be 12.5 (= 250 * 5%). The resulting casualty value would be
randomly generated between 2.5 and 12.5 for this combat."
(p.86 France 14 manual)
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Messages In This Thread
FWWC - Shrinking fire values - by BigDuke66 - 01-26-2015, 03:23 PM
RE: FWWC - Shrinking fire values - by Ricky B - 01-26-2015, 03:29 PM
RE: FWWC - Shrinking fire values - by jim pfleck - 01-27-2015, 01:06 AM
RE: FWWC - Shrinking fire values - by BigDuke66 - 01-27-2015, 02:31 AM
RE: FWWC - Shrinking fire values - by jim pfleck - 01-27-2015, 03:21 AM
RE: FWWC - Shrinking fire values - by BigDuke66 - 01-27-2015, 08:10 AM
RE: FWWC - Shrinking fire values - by Ricky B - 01-27-2015, 01:08 PM
RE: FWWC - Shrinking fire values - by Volcano Man - 01-28-2015, 08:28 AM
RE: FWWC - Shrinking fire values - by jim pfleck - 01-27-2015, 11:36 AM
RE: FWWC - Shrinking fire values - by Ricky B - 01-27-2015, 01:35 PM
RE: FWWC - Shrinking fire values - by BigDuke66 - 01-27-2015, 02:03 PM

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