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HPS PzC II
12-15-2014, 01:41 AM,
#52
RE: HPS PzC II
(12-13-2014, 08:37 PM)dgk196 Wrote: To be clear, as regards the actual units, since the game keeps track of individual guns, vehicles, personnel then there is no 'scale' as regards the units. Not like in say a game like PanzerBlitz, where the 'units' represent some number of components and individual losses are not kept track of. In such a game you either effect the entire 'unit' or you do not.

I disagree .... what about disruption, low ammo, and communication/leadership? It is not to the individual but effects the entire unit. Individual losses are nothing more than an abstraction in relating the reduction of combat effectiveness for the different unit types.

(12-13-2014, 08:37 PM)dgk196 Wrote: As to the games physical 'scale', the distance from one hex to the next that will determine the 'range' of the weapons in the game and how many units you can put in a hex. At least that's my understanding of the situation. But you know, I could be wrong.

As to the duration of the turn. That will determine the number of times you can conduct attacks, based on the required number of action points that must be expended to be able to conduct the various attack types. As far as I know the game doesn't increase the effectiveness of the attack because of the duration of the turn. It just allows the relative (target to attacker) attacks to be conducted some number of times, depending on the type of attack.

Agreed, but for systems that have a time component to them (smoke, star shells, etc) time (and distance) play an important aspect. In a 2 hour turn, those things are abstracted in the attack. They wouldn't need a physical representation as the effect would be gone before your turn ends.


(12-13-2014, 08:37 PM)dgk196 Wrote: As to 'where the smoke lands'. Well, I would presume that it lands on the enemy unit that you are trying to 'mask' with the smoke, for whatever reason. Say to allow your units to close with the enemy without incurring direct-fire, or indirect-fire attacks, (or say, just reducing the effects of those attacks) as it is executing an assault, which could potentially disrupt their assault. Or to 'blind' units that have been positioned to 'support' other friendly units. Lets say you are trying to mask a bridging operation. You would apply a smoke screen at the location of the bridge ops. I mean you don't have to 'smoke' the entire hex, the 'bridge' isn't a kilometer wide or long.

I think you are missing my point. Smoke is an area of effect system where size, placement, and duration is key to its success or failure in blocking LOS. In a game where the position of the unit(s) is abstracted (somewhere in the 1km hex is a unit of 14 tanks, a unit 250 men, and a unit 10 guns) physically representing smoke becomes quite difficult. Which additional friendly units could benefit from it? What other enemy units does it effect? Now you need to know the position of each unit in relation to the smoke and all other units in the same hex to determine the effect. Not impossible ... just not necessarily appropriate at this game scale.

(12-13-2014, 08:37 PM)dgk196 Wrote: I like the feedback.... 'points' that make you think about the game more carefully, end up being useful. The more you understand the better it is, eh?

Dennis Jester

Sorry to have hijacked your thread. Always good to share ideas and look for improvements. My apologies for derailing the intent and purpose. However, I still think you might find Panzer Battles more in line with what you are looking for in Panzer Campaigns. I enjoy both series and am glad we have them!


@USS Wyoming - Love the selecting units idea. That would be quite helpful!
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Messages In This Thread
HPS PzC II - by dgk196 - 10-05-2014, 01:57 AM
RE: HPS PzC II - by 76mm - 10-07-2014, 05:53 AM
RE: HPS PzC II - by vsadek - 10-07-2014, 06:48 PM
RE: HPS PzC II - by dgk196 - 10-10-2014, 08:51 AM
RE: HPS PzC II - by 76mm - 10-10-2014, 03:08 PM
RE: HPS PzC II - by PzKw43 - 10-12-2014, 02:46 AM
RE: HPS PzC II - by dgk196 - 10-12-2014, 03:20 AM
RE: HPS PzC II - by Dog Soldier - 10-12-2014, 06:51 AM
RE: HPS PzC II - by dgk196 - 10-12-2014, 01:29 PM
RE: HPS PzC II - by Dog Soldier - 10-17-2014, 05:09 AM
RE: HPS PzC II - by tbridges - 10-17-2014, 09:17 AM
RE: HPS PzC II - by Dog Soldier - 10-18-2014, 02:45 PM
RE: HPS PzC II - by 76mm - 10-12-2014, 03:09 PM
RE: HPS PzC II - by dgk196 - 10-13-2014, 09:58 AM
RE: HPS PzC II - by dgk196 - 10-17-2014, 10:24 AM
RE: HPS PzC II - by BigDuke66 - 10-17-2014, 12:55 PM
RE: HPS PzC II - by dgk196 - 10-24-2014, 04:59 AM
RE: HPS PzC II - by BigDuke66 - 10-24-2014, 01:47 PM
RE: HPS PzC II - by Xaver - 10-24-2014, 05:59 PM
RE: HPS PzC II - by BigDuke66 - 10-25-2014, 02:00 AM
RE: HPS PzC II - by Xaver - 10-26-2014, 12:23 AM
RE: HPS PzC II - by BigDuke66 - 10-26-2014, 05:58 AM
RE: HPS PzC II - by dgk196 - 10-27-2014, 12:28 PM
RE: HPS PzC II - by BigDuke66 - 10-29-2014, 05:57 AM
RE: HPS PzC II - by dgk196 - 11-01-2014, 09:16 PM
RE: HPS PzC II - by Dog Soldier - 11-02-2014, 05:17 AM
RE: HPS PzC II - by Fhil - 11-02-2014, 09:05 AM
RE: HPS PzC II - by dgk196 - 11-03-2014, 12:43 AM
RE: HPS PzC II - by Dog Soldier - 11-03-2014, 04:09 AM
RE: HPS PzC II - by Dog Soldier - 11-03-2014, 04:48 AM
RE: HPS PzC II - by Dog Soldier - 11-03-2014, 05:15 AM
RE: HPS PzC II - by BigDuke66 - 11-03-2014, 07:54 AM
RE: HPS PzC II - by dgk196 - 11-03-2014, 10:40 AM
RE: HPS PzC II - by Dog Soldier - 11-06-2014, 02:52 PM
RE: HPS PzC II - by dgk196 - 11-06-2014, 11:45 PM
RE: HPS PzC II - by Dog Soldier - 11-07-2014, 02:26 PM
RE: HPS PzC II - by dgk196 - 11-29-2014, 02:14 PM
RE: HPS PzC II - by dgk196 - 12-06-2014, 01:50 PM
RE: HPS PzC II - by Buccaneer - 12-07-2014, 02:13 AM
RE: HPS PzC II - by dgk196 - 12-08-2014, 10:31 AM
RE: HPS PzC II - by USS Wyoming - 12-08-2014, 01:12 PM
RE: HPS PzC II - by BigDuke66 - 12-09-2014, 01:22 AM
RE: HPS PzC II - by Buccaneer - 12-09-2014, 12:04 PM
RE: HPS PzC II - by dgk196 - 12-12-2014, 10:23 PM
RE: HPS PzC II - by Buccaneer - 12-13-2014, 12:58 PM
RE: HPS PzC II - by BigDuke66 - 12-13-2014, 12:50 AM
RE: HPS PzC II - by dgk196 - 12-13-2014, 08:37 PM
RE: HPS PzC II - by USS Wyoming - 12-14-2014, 02:51 AM
RE: HPS PzC II - by USS Wyoming - 12-14-2014, 08:08 AM
RE: HPS PzC II - by USS Wyoming - 12-14-2014, 09:57 AM
RE: HPS PzC II - by dgk196 - 12-14-2014, 06:05 PM
RE: HPS PzC II - by Buccaneer - 12-15-2014, 01:41 AM
RE: HPS PzC II - by dgk196 - 12-15-2014, 03:02 AM
RE: HPS PzC II - by USS Wyoming - 12-15-2014, 07:41 AM
RE: HPS PzC II - by dgk196 - 12-17-2014, 01:14 AM
RE: HPS PzC II - by USS Wyoming - 12-17-2014, 03:04 PM
RE: HPS PzC II - by dgk196 - 12-18-2014, 01:13 AM
RE: HPS PzC II - by BigDuke66 - 12-18-2014, 02:38 AM
RE: HPS PzC II - by dgk196 - 12-18-2014, 05:03 PM
RE: HPS PzC II - by dgk196 - 12-22-2014, 04:31 AM
RE: HPS PzC II - by dgk196 - 12-22-2014, 05:55 AM
RE: HPS PzC II - by USS Wyoming - 12-22-2014, 11:02 AM
RE: HPS PzC II - by dgk196 - 12-22-2014, 02:35 PM
RE: HPS PzC II - by dgk196 - 12-27-2014, 01:55 AM
RE: HPS PzC II - by USS Wyoming - 12-27-2014, 06:40 AM
RE: HPS PzC II - by dgk196 - 12-27-2014, 10:40 PM
RE: HPS PzC II - by Xaver - 12-29-2014, 01:38 AM
RE: HPS PzC II - by dgk196 - 01-02-2015, 12:54 AM
RE: HPS PzC II - by Fonebone - 01-02-2015, 03:19 AM
RE: HPS PzC II - by Dog Soldier - 01-03-2015, 12:47 AM
RE: HPS PzC II - by USS Wyoming - 01-03-2015, 07:26 AM
RE: HPS PzC II - by dgk196 - 01-04-2015, 03:34 AM
RE: HPS PzC II - by Dog Soldier - 01-04-2015, 04:12 AM
RE: HPS PzC II - by USS Wyoming - 01-04-2015, 09:09 AM
RE: HPS PzC II - by Aolain - 01-04-2015, 10:23 AM
RE: HPS PzC II - by USS Wyoming - 01-05-2015, 04:43 AM
RE: HPS PzC II - by dgk196 - 01-04-2015, 02:42 PM
RE: HPS PzC II - by Xaver - 01-04-2015, 07:30 PM
RE: HPS PzC II - by Buccaneer - 01-05-2015, 07:22 AM
RE: HPS PzC II - by dgk196 - 01-06-2015, 12:39 PM
RE: HPS PzC II - by USS Wyoming - 01-06-2015, 03:08 PM
RE: HPS PzC II - by Xaver - 01-06-2015, 10:41 PM
RE: HPS PzC II - by dgk196 - 01-12-2015, 03:29 PM
RE: HPS PzC II - by Don Czirr - 02-12-2015, 03:19 AM

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