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Night Rules Bug
06-30-2014, 09:16 PM,
#9
RE: Night Rules Bug
(06-30-2014, 08:53 PM)Hawk Kriegsman Wrote: I am not sure you want to set the night visibility exactly to one. That would been there would be no difference between a night with a full moon and a starless overcast new moon night.

From page 71 in the game manual:

Quote:"Line of Sight & Illuminated Hexes – The default Line of Sight during a Night scenario is variable
between one and two hexes."

I think that should be implemented to give more flavor to night scenarios.

With Variable Visibility (and for legacy scenarios), it still is. No change there.

Note that with the new #-#[v] Visibility system, scenario designers can set Visibility to 1, 2, 3, ... -- whatever they please, whenever they please.
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Messages In This Thread
Night Rules Bug - by Schwerpunkt75 - 06-28-2014, 03:18 AM
RE: Night Rules Bug - by berto - 06-28-2014, 07:33 AM
RE: Night Rules Bug - by Kool Kat - 06-28-2014, 09:29 PM
RE: Night Rules Bug - by berto - 06-28-2014, 11:49 PM
RE: Night Rules Bug - by berto - 06-29-2014, 04:53 AM
RE: Night Rules Bug - by 5 Leichte Div - 06-28-2014, 07:26 PM
RE: Night Rules Bug - by Kool Kat - 06-30-2014, 07:07 AM
RE: Night Rules Bug - by Hawk Kriegsman - 06-30-2014, 08:53 PM
RE: Night Rules Bug - by berto - 06-30-2014, 09:16 PM
RE: Night Rules Bug - by 5 Leichte Div - 07-01-2014, 06:01 PM
RE: Night Rules Bug - by Warhorse - 07-01-2014, 09:00 AM
RE: Night Rules Bug - by Schwerpunkt75 - 07-01-2014, 10:37 AM
RE: Night Rules Bug - by Schwerpunkt75 - 08-03-2014, 11:13 AM
RE: Night Rules Bug - by berto - 08-03-2014, 01:31 PM
RE: Night Rules Bug - by Big Dawg - 08-04-2014, 05:40 AM
RE: Night Rules Bug - by berto - 08-04-2014, 06:28 AM
RE: Night Rules Bug - by Jason Petho - 08-05-2014, 02:35 AM

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