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Night Rules Bug
06-28-2014, 09:29 PM,
#4
RE: Night Rules Bug
(06-28-2014, 07:33 AM)berto Wrote: It's a legitimate bug, present since February's 2.00 release (and, in development, before). Devil

And nobody -- not the Dev Team, no players even, noticed or reported this until now. Confused

We on the Dev Team will huddle to figure out how to resolve this problem. Maybe posting a hot fix, with corrected night .scn files (only), maybe a 2.02 Update with EXE fixes (much earlier than planned).

Sorry for the trouble! Doh

Gents: Smoke7

I've been developing a RS night scenario... and noted that units had a 3-hex visibility. Look

Not being familiar with night time rules / conditions, I thought it was operating correctly! Yikes

Thanks for posting... and I look forward to receiving the fix.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
Night Rules Bug - by Schwerpunkt75 - 06-28-2014, 03:18 AM
RE: Night Rules Bug - by berto - 06-28-2014, 07:33 AM
RE: Night Rules Bug - by Kool Kat - 06-28-2014, 09:29 PM
RE: Night Rules Bug - by berto - 06-28-2014, 11:49 PM
RE: Night Rules Bug - by berto - 06-29-2014, 04:53 AM
RE: Night Rules Bug - by 5 Leichte Div - 06-28-2014, 07:26 PM
RE: Night Rules Bug - by Kool Kat - 06-30-2014, 07:07 AM
RE: Night Rules Bug - by Hawk Kriegsman - 06-30-2014, 08:53 PM
RE: Night Rules Bug - by berto - 06-30-2014, 09:16 PM
RE: Night Rules Bug - by 5 Leichte Div - 07-01-2014, 06:01 PM
RE: Night Rules Bug - by Warhorse - 07-01-2014, 09:00 AM
RE: Night Rules Bug - by Schwerpunkt75 - 07-01-2014, 10:37 AM
RE: Night Rules Bug - by Schwerpunkt75 - 08-03-2014, 11:13 AM
RE: Night Rules Bug - by berto - 08-03-2014, 01:31 PM
RE: Night Rules Bug - by Big Dawg - 08-04-2014, 05:40 AM
RE: Night Rules Bug - by berto - 08-04-2014, 06:28 AM
RE: Night Rules Bug - by Jason Petho - 08-05-2014, 02:35 AM

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