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Night Rules Bug
06-28-2014, 07:26 PM,
#3
RE: Night Rules Bug
Gentlemen :

Yes .. I also have noticed the same " Night Bug " behavior ; the 3 hex visibility
as well as some uncertainty as to fire on map indirect fire - mortars and artillery.

Also , when direct firing at a multi-unit hex, sometimes the selected target unit
did NOT get fired upon - another unit would get hit , instead. This may NOT be a bug,
per se - maybe the random chance of night uncertainty. The firing " sparkles " were there
as before , and fire range beyond the " 3 hexes " was increased accordingly.

I haven't played recently, so the sounds of the game are quite different with 2.01.
Is OK -- and I like the " speed " setting option for movement. All for now.
Much more to delve into - seems almost like a new game.

I like it . Thanks to all for the considerable effort to program the changes.
Impressive -- I have enough trouble with getting the toothpaste to stay onto the toothbrush !
Who says I'm dumb ? ! Helmet Rolleyes

Thanks,
5 Leichte Div
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Messages In This Thread
Night Rules Bug - by Schwerpunkt75 - 06-28-2014, 03:18 AM
RE: Night Rules Bug - by berto - 06-28-2014, 07:33 AM
RE: Night Rules Bug - by Kool Kat - 06-28-2014, 09:29 PM
RE: Night Rules Bug - by berto - 06-28-2014, 11:49 PM
RE: Night Rules Bug - by berto - 06-29-2014, 04:53 AM
RE: Night Rules Bug - by 5 Leichte Div - 06-28-2014, 07:26 PM
RE: Night Rules Bug - by Kool Kat - 06-30-2014, 07:07 AM
RE: Night Rules Bug - by Hawk Kriegsman - 06-30-2014, 08:53 PM
RE: Night Rules Bug - by berto - 06-30-2014, 09:16 PM
RE: Night Rules Bug - by 5 Leichte Div - 07-01-2014, 06:01 PM
RE: Night Rules Bug - by Warhorse - 07-01-2014, 09:00 AM
RE: Night Rules Bug - by Schwerpunkt75 - 07-01-2014, 10:37 AM
RE: Night Rules Bug - by Schwerpunkt75 - 08-03-2014, 11:13 AM
RE: Night Rules Bug - by berto - 08-03-2014, 01:31 PM
RE: Night Rules Bug - by Big Dawg - 08-04-2014, 05:40 AM
RE: Night Rules Bug - by berto - 08-04-2014, 06:28 AM
RE: Night Rules Bug - by Jason Petho - 08-05-2014, 02:35 AM

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